243,557 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Leaderboard backup, run #11811
6 Months Ago
Can turn / vault while being held
6 Months Ago
Fixed broken load method
6 Months Ago
RequirementsBuilder API Print error code inside debug callback Remove RequirementsBuilder, just fetch requirements inside SessionBuilder::Build() Treat warnings as errors
6 Months Ago
Move OpenXR requirements into Facepunch.XR Requirements are done automatically now, make instance/device extension format consistent
6 Months Ago
Merge from main
6 Months Ago
Fix follow camera target
6 Months Ago
tuck camera alignment shortcuts away in camera menu
6 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
6 Months Ago
Player-player collision
6 Months Ago
Determine held state from if parented to a Holder
6 Months Ago
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578) * Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer * Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
6 Months Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
6 Months Ago
Handle players disconnecting
6 Months Ago
Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
6 Months Ago
Merge from hackweek_renderlod_collapse
6 Months Ago
Compile fix
6 Months Ago
Merge from hackweek_renderlod_collapse
6 Months Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
6 Months Ago
Fetch extensions, add support for debug callbacks
6 Months Ago
Remove direct OpenXR bindings Pass debug callback eto Facepunch.XR, make a session
6 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
6 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
6 Months Ago
Build fix
6 Months Ago
fix nudging remove some global gizmoinstance refs
6 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
6 Months Ago
Merge LOD conversion multiselect
6 Months Ago
Merged main into wire_slacking
6 Months Ago
use active SceneOverlayWidget directly use a single toolmanager instance
6 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
6 Months Ago
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6 Months Ago
Typo
6 Months Ago
Add "Reset to Default" menu option to ControlLabel
6 Months Ago
Fixed skinned items missing materials when entering and exiting LOD range
6 Months Ago
Add input rebinding test
6 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
6 Months Ago
Made RendererLOD conversion multi selectable
6 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
6 Months Ago
Fixed input rebinding not working when running a local game / in the editor
6 Months Ago
Code cleanup
6 Months Ago
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
6 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
6 Months Ago
spiker elite spiker boss
6 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
6 Months Ago
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6 Months Ago
Update Facepunch.ActionGraph
6 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
6 Months Ago
Keep serialized properties in a consistent order
6 Months Ago