243,539 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Update FastPathTest comment
6 Months Ago
Usings cleanup
6 Months Ago
Slight cleanup
6 Months Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
6 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
6 Months Ago
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6 Months Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
6 Months Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
6 Months Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
6 Months Ago
Weekly Skins - Junkernaught BAR
6 Months Ago
Generate schema as part of build
6 Months Ago
Send the assemblyschema on release, instead of the assemblies themselves Fix inability to create collections
6 Months Ago
Weekly skins - Blackguard chestplate
6 Months Ago
Weekly Skins - Volcanic Rock
6 Months Ago
Weekly skins - Tiger Stripes MP5
6 Months Ago
merged new ammunition model branch into blunderbus branch
6 Months Ago
Weekly Skins - Blackguard Metal Facemask
6 Months Ago
merge from client_tickrate_increase
6 Months Ago
merge from skin-bundles-2024-05
6 Months Ago
merge from anti_rad_tea_rework
6 Months Ago
Fix JiggleBones transform not being initialized
6 Months Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
6 Months Ago
Leaderboard backup, run #11826
6 Months Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
6 Months Ago
Remove debug print
6 Months Ago
Industrial crafter now correctly gets collapsed
6 Months Ago
Motorbike suspension work
6 Months Ago
Merge from main
6 Months Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
6 Months Ago
New sidecar bike entity setup
6 Months Ago
Remove my old sidecar bike
6 Months Ago
Motorbike suspension set up, + refactoring, + kickstand
6 Months Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
6 Months Ago
Subtract 97528, was meant to be shelved
6 Months Ago
child count check
6 Months Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
6 Months Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
6 Months Ago
Merge from hackweek_renderlod_collapse
6 Months Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
6 Months Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
6 Months Ago
Merge from main
6 Months Ago
VR hands: "grab" poses
6 Months Ago
VR hands: couple more fixes + "cylinder" poses
6 Months Ago
Update VR hands with more backported stuff & fixes + left hand model
6 Months Ago
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6 Months Ago
TerrainMaterial resource with custom compiler which generates 2 packed vtex_c from 5 PBR source images https://files.facepunch.com/matt/1b1611b1/FvEbxe3xoQ.png [pick] DragAssetData.Parse: Resolve local assets first before trying to package ident Don't force Terrain creation through GameObject menu, don't hide terrain asset generation in here, make it so you can add a Terrain component Add TerrainMaterial AssetPreview - we'll use this for the editor ux too Replace horrible TerrainData/TerrainDataFile combo with TerrainStorage GameResource Stub TerrainStorage ResourceEditor Remove special terrain save logic from SceneEditorSession, use scene.saved editor event Terrain component editor supports creating or linking TerrainStorage if none is attached https://files.facepunch.com/matt/1b1611b1/PiMEhkVZd8.png Terrain component editor split settings into its own tab, add filter properties https://files.facepunch.com/matt/1b1611b1/obbHlfw3m8.png TerrainLayerList -> TerrainMaterialList - much simpler, use the TerrainMaterial's AssetPreview thumb DragDrop TerrainMaterial into TerrainMaterialList TerrainMaterials GPU buffer, shader uses BCR/NHO textures with 2 channel normal, adding height and AO parameters PreviewTerrainMaterial: Add nho texture, make previews way bigger https://files.facepunch.com/matt/1b1611b1/6eH6XTWtsI.png [pick] Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can turn it off) Disable specular on terrain https://files.facepunch.com/matt/1b1611b1/sbox-dev_SWZ86cs1iM.png https://files.facepunch.com/matt/1b1611b1/sbox-dev_hhcEQ6Tnhp.png TerrainMaterial add metalness TerrainDropObject
6 Months Ago
Include code archive when publishing
6 Months Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
6 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
6 Months Ago
Jiggle Bones library Delete CreateAsset.cs Update volume_fog.scene