243,524 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive) Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader forgot this file for asyncread concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct
6 Months Ago
Increase charger run speed to 180u/s
6 Months Ago
New Clothing Piece! - Cowboy Hat and Sleeveless Jacket First passes of the cowboy and sleeveless jacket assets LODs and further skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b1711b1/ApplicationFrameHost_3qpuuGFpGa.jpg
6 Months Ago
Optimised explosion detection
6 Months Ago
Shadow improvements. Also fixed the related strobelight issue.
6 Months Ago
Mark a door as technically open if the starting rotation is non-zero, means you can push preset ajar doors
6 Months Ago
Minor adjustments to door to match design
6 Months Ago
Adjust base door rotate speed
6 Months Ago
Some basic stats
6 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
6 Months Ago
Make doors behave as we wanted them to
6 Months Ago
Make async optional, make CameraComponent still be async since we are not waiting for any other operation than itself
6 Months Ago
Fix exit in lobby
6 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
6 Months Ago
Fix NRE
6 Months Ago
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6 Months Ago
Add MusicPlayer.TargetMixer
6 Months Ago
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6 Months Ago
RenderTarget refactor, becomes its own class and manages frame start/end/sync
6 Months Ago
Fix ragdolls not spawning for other players
6 Months Ago
Mazer collision tweaks
6 Months Ago
dash fire death panel boss nametag sfx wip
6 Months Ago
Fix nullable error
6 Months Ago
Merged main into io_seismic_sensor
6 Months Ago
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
6 Months Ago
eotech world model and lods Merge branch 'main' of sbox-assets
6 Months Ago
Enabled IO wiring near attack heli too
6 Months Ago
camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy
6 Months Ago
Use max's new cool hands
6 Months Ago
Remove VR hand assets from "Half-Life: Alyx" & associated source files
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement FastPathTest, simplify how changes are defined
6 Months Ago
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6 Months Ago
Update FastPathTest comment
6 Months Ago
Usings cleanup
6 Months Ago
Slight cleanup
6 Months Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
6 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
6 Months Ago
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6 Months Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
6 Months Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
6 Months Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
6 Months Ago
Weekly Skins - Junkernaught BAR
6 Months Ago
Generate schema as part of build
6 Months Ago
Send the assemblyschema on release, instead of the assemblies themselves Fix inability to create collections
6 Months Ago
Weekly skins - Blackguard chestplate
6 Months Ago
Weekly Skins - Volcanic Rock
6 Months Ago
Weekly skins - Tiger Stripes MP5