243,524 Commits over 3,898 Days - 2.60cph!
Remove file.AsyncRead from menu state entirely, since its broken anyway
Added new shader parameters to `Core` shader
$ENTITYORIGIN
$DIAMETER
(They are case insensitive)
Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader
forgot this file for asyncread
concommand autocomplete tokenized arguments argument
Port hack for Portal 2 .wavs that are actually .mp3s
Remove Episode 2 exclusive soundscapes from gm_construct
Increase charger run speed to 180u/s
New Clothing Piece! - Cowboy Hat and Sleeveless Jacket
First passes of the cowboy and sleeveless jacket assets
LODs and further skinning adjustments coming ASAP.
https://files.facepunch.com/daniel/1b1711b1/ApplicationFrameHost_3qpuuGFpGa.jpg
Optimised explosion detection
Shadow improvements.
Also fixed the related strobelight issue.
Mark a door as technically open if the starting rotation is non-zero, means you can push preset ajar doors
Minor adjustments to door to match design
Adjust base door rotate speed
Added a fix for the flare regression, and made it behave better from the side.
Make doors behave as we wanted them to
Make async optional, make CameraComponent still be async since we are not waiting for any other operation than itself
Fix hatch materials
Refactor maze generator object placement
Try to place exit in difficult place
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Add MusicPlayer.TargetMixer
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RenderTarget refactor, becomes its own class and manages frame start/end/sync
Fix ragdolls not spawning for other players
dash fire
death panel
boss nametag
sfx wip
Merged main into io_seismic_sensor
Support compiling from a MemoryFileSystem
Re-implement / simplify FastPathTest
Fix test host process crashing in TestCompiler
Support compiling from a MemoryFileSystem
Re-implement / simplify FastPathTest
Fix test host process crashing in TestCompiler
eotech world model and lods
Merge branch 'main' of sbox-assets
Enabled IO wiring near attack heli too
camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy
Remove VR hand assets from "Half-Life: Alyx" & associated source files
Support compiling from a MemoryFileSystem
Re-implement FastPathTest, simplify how changes are defined
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Update FastPathTest comment
Support compiling from a MemoryFileSystem
Fastpath tests pass again
Pending wire updated with current slack
Fixed a few issues with moving wires
Drop applied to the world down vector on rotated transforms
Simpler way of describing changes in fastpath tests
Re-implement fast path tests
Not passing yet
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
Weekly Skins - Junkernaught BAR
Generate schema as part of build
Send the assemblyschema on release, instead of the assemblies themselves
Fix inability to create collections
Weekly skins - Blackguard chestplate
Weekly Skins - Volcanic Rock
Weekly skins - Tiger Stripes MP5