224,214 Commits over 3,684 Days - 2.54cph!

25 Days Ago
level updates
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
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25 Days Ago
plastic commit spam
25 Days Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
25 Days Ago
merge from main
25 Days Ago
Retro Tool Cupboard store setup + design content
25 Days Ago
Cached server browser is less exceptiony
25 Days Ago
various mesh and texture fixes
25 Days Ago
Enemy Health Bar
25 Days Ago
Increased at rotation bounds
25 Days Ago
Halved orbitstrafe rotation speed when first moving into position
25 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
25 Days Ago
Clean up - use TransformInterpolate class
25 Days Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
25 Days Ago
Test
25 Days Ago
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25 Days Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
25 Days Ago
City hall exterior mesh fixes
25 Days Ago
Merge from store-ui-rtc
25 Days Ago
Minor fixes Added convar descriptions to many default Lua convars DCollapsibleCategory items support disabled styles Visually and physically disable (but not hide) disabled Sandbox tools Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png Display a warning when trying to activate tools without a toolgun
25 Days Ago
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25 Days Ago
tags on files
25 Days Ago
various mesh and material adjustments
25 Days Ago
Bunch of viewing vector zero checks before running through lookrotation
25 Days Ago
Ensured thwop and engine lerp and clamped between 0 and 1
25 Days Ago
landline telephone and material value tweak to tools
25 Days Ago
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25 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
25 Days Ago
player update. edited naming of spas12 anim clips
25 Days Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
25 Days Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
25 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
25 Days Ago
merge main
25 Days Ago
Merged main into electricity_power_fixes/2
25 Days Ago
radtown whitebox layout, perimeter estimate
25 Days Ago
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25 Days Ago
Fix editor gizmos null error
25 Days Ago
Fix editor gizmos error for cargoship
25 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
25 Days Ago
Merge main
25 Days Ago
Merge container_delays
25 Days Ago
plastic kettle color change
25 Days Ago
player update. exported/set up python revolver
25 Days Ago
Leaderboard backup, run #10784
25 Days Ago
Create particle query in scene world constructor instead
25 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
25 Days Ago
merge from main
25 Days Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)