243,675 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Network++
6 Months Ago
Loadouts now save ammo count of weapons
6 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
6 Months Ago
Manifest build, add the pool ball entities
6 Months Ago
Merge main -> hackweek_pooltable
6 Months Ago
Restore fast manifest-only updates
6 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
6 Months Ago
jackhammer new material and textures
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
6 Months Ago
audio, spacing and styling tweaks
6 Months Ago
Merge from hackweek_combat_playground -> aux2
6 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
6 Months Ago
sidebar styling, shrunk a few fonts & spacings
6 Months Ago
Fixed collider issues on sentrys again
6 Months Ago
Merge from hackweek_combat_playground -> aux2
6 Months Ago
Add game jam view, use Page component
6 Months Ago
Fix Save() and Load()
6 Months Ago
Fiannly got turrets working on vendor
6 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
6 Months Ago
Page Header, Button styles and Game Category buttons
6 Months Ago
Merge main
6 Months Ago
merge from hackweek_combat_playground -> aux2
6 Months Ago
First rough version of player pouches
6 Months Ago
Loads of random work trying to make the interaction system less shit
6 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie
6 Months Ago
Page Header restyling game category styling
6 Months Ago
Shove test
6 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
6 Months Ago
Fix writing incorrect padding for len prefixes
6 Months Ago
more tests
6 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
6 Months Ago
Fixed EntityRef warning during server startup
6 Months Ago
Compile fix
6 Months Ago
Wanderer enemy, difficulty progression
6 Months Ago
push wip test
6 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
6 Months Ago
Refactor to make BufferStream a class and support resizing the backing buffer automatically
6 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
6 Months Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
6 Months Ago
Create Vulkan graphics binding for OpenXR, pass to session Declare OpenXR graphics requirements for render devices Temp - environment variables for openxr validation layers Properly init XrGraphicsRequirementsVulkanKHR Fetch required extensions
6 Months Ago
improved collider of pooltable added dartboard
6 Months Ago
▄▄▊▉ ▇▇▉▋▌▆▅▆ ▄▉▊▅▇▍
6 Months Ago
Handcuffs can also block interaction/use
6 Months Ago
Add ability to force-grab stuff if you're holding the trigger before grabbing (https://files.facepunch.com/devultj/1b0911b1/sbox.2024.05.09.15.44.52.mp4)
6 Months Ago
More wip handcuff functionality
6 Months Ago
Add IGrabbable interface, start implementing it properly
6 Months Ago
Added tree and ore gathering tests
6 Months Ago
Add custom Move Controller as need to override some Character Controller behavior Add references in prefab instead of finding them in OnAwake. Add passable ignore layer tag for Move Controller Re-implement pause system for states Added initial Disease support with sprite. Added initial Pickup system with sprites. Better bomb collision logic(?) Use ITriggerListener (duh) can now pickup pickups Fix lives showing for empty player slots Need to make all Bombable objects Networked Objects
6 Months Ago
level update, s2p