248,762 Commits over 3,959 Days - 2.62cph!

6 Months Ago
Merge from travelling_vendor/dynamic_pricing
6 Months Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
6 Months Ago
Merge Travelling Vendor -> Main
6 Months Ago
Merge from main
6 Months Ago
Have a "boost" bar instead of a "sprint" bar for fuel-powered bikes
6 Months Ago
Show GameHub in Placing *and* Playing states. Reposition PlacingHud since GameHud draws at the same time now Added ControlsPanel w InputGlyphs that contextually shows controls Update GameHud BuildHash Reset AttackingInput state when disabled Thrown Pebbles networked properly Fix camera weirdly looking at last shot position Fixed ControlsPanel BuildHash
6 Months Ago
Added Pebble Prefab. Pebble is thrown w/ physics on Fire. Fix pebble collisions Camera Follows pebble after thrown Pebbles destroy on hit or after timer. Break particle on destroy. Swap to the other players turn after tossing pebble
6 Months Ago
Fix issue with new local instance on "local" package to do with small network files
6 Months Ago
TTT: add Turkish localization for menu options (#2088)
6 Months Ago
TTT: update Russian localization (#2087)
6 Months Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
6 Months Ago
Added AttackingInput. Enables when your turn in Playing state. Creates reticle at mouse position Began ReticleState. Can no longer target your own board when attacking. Added Reticle Aiming with timed X/Y sin movement BroadcastFire Authority call for finalizing attack
6 Months Ago
Fix findPackage in large collections
6 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
6 Months Ago
Merge from analytics_junkyard -> main
6 Months Ago
Add analytics when cars are shredded in junkyard
6 Months Ago
Add a comment at the top of the file as a reminder to flag drops properly
6 Months Ago
w_handcuffs animator - updated transitions settings
6 Months Ago
Flag the most recent drop items as drops
6 Months Ago
Merge from main
6 Months Ago
updated vm surrender anim loop & transitions
6 Months Ago
Merge from fix_barricade_subway_entrance -> main
6 Months Ago
Tidy PlayerState a bit, streamline flow for spawning/possession Don't enter spectate when respawning, do immediate spawns for joiners where we can
6 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
6 Months Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
6 Months Ago
Fix checkerboard pattern since I changed some other stuff 😅 Focus camera on the opponents board when your turn GameHud Header changes text based on state 2nd player banner now properly shows opponent info Rename GameInput -> PlacementInput. Disable the Component when not needed.
6 Months Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
6 Months Ago
Fix warning
6 Months Ago
Block file access to ChromiumCache, whatever that is Fixed a crash when an NPC sees more than 255 enemies Gamemode cvars: Added "replicate" field If set to 0, removes REPLICATED flag from gamemode cvars Use this for sandbox cvars that don't actually need replicating, such as sbox_weapons
6 Months Ago
Networked BugSegments now position themselves properly Don't create more boards if more than 1 player joins the lobby. Opponents bugs are hidden when created Added Local Player to Player Hud Finished basic header UI for GameHud Remove plane from Board Prefab Include UI assets in resource files
6 Months Ago
Update poses for Facepunch.XR submit, prevents jittery and spongey tracking
6 Months Ago
Updated Vintage Wardrobe FBX and Prefab
6 Months Ago
Fix official servers tab not loading all servers when cache is turned off
6 Months Ago
Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture Init package string table before loading menu Main menu panel has background if running in VR Update map, add references (ideally we should be shipping these with the game, but this is easier to iterate with)
6 Months Ago
Live lobby list
6 Months Ago
Shadow cascade blending fallback when fov is low to prevent artifacts
6 Months Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
6 Months Ago
Fix NRE in scenemap
6 Months Ago
basic environment blocking
6 Months Ago
First pass at method generation
6 Months Ago
Reapply changes from old branch Merge branch 'master' into net-model-phys Network body type as well Fixed logic for motion enabled and root only networking
6 Months Ago
Fixed logic for motion enabled and root only networking
6 Months Ago
edited blunderbus viewmodel reload and admire anims
6 Months Ago
Fix checkerboard pattern for networked opponents. Created a few UI sounds Implement sounds for selecting, deselecting and placing Resetting Bugs resets the state of Board Cells
6 Months Ago
Add featured games
6 Months Ago
Fix summary in hinge joint
6 Months Ago
▊▊▇█▅ ▇▄▋▄ ▌▋▍▄
6 Months Ago
Remove Most Recently Active (gonna do it a different way)
6 Months Ago
Make in: query more reliable it's identical to dep: Add sort:random (pseudo)
6 Months Ago
Can now freely destroy/respawn player pawns