243,658 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Check for !IsProxy rather than IsOwner
6 Months Ago
Add BaseInteractable.FreezeMotion( bool ), more docs
6 Months Ago
add weekly skins
6 Months Ago
Interpolate player pouch held transform
6 Months Ago
Unsaved meta change
6 Months Ago
Event updates
6 Months Ago
Pool table item name/description
6 Months Ago
Watching you / eyes on you gesture
6 Months Ago
Better vector system
6 Months Ago
Leaderboard backup, run #11658
6 Months Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
6 Months Ago
Shadergraph: Add world space to tangent space to TransformNormal node
6 Months Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
6 Months Ago
Merge from main
6 Months Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
6 Months Ago
Pool ball physical interaction work
6 Months Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
6 Months Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
6 Months Ago
Split 3p gestures into individual fbx anims
6 Months Ago
Added player avatar mask for referencing entire bones in anim clips
6 Months Ago
Added TreeLOD tests
6 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
6 Months Ago
Fixed prefab ID shenanigans
6 Months Ago
Compression updates to vm anims
6 Months Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
6 Months Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
6 Months Ago
Tests for a standalone LOD baker using the UnwrapBaker system
6 Months Ago
merge hackweek_combat_playground -> aux2
6 Months Ago
Better colliders so the holes aren't blocked
6 Months Ago
Visual studio automatically adding incorrect using statements
6 Months Ago
Manifest rebuild for pool table entity
6 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
6 Months Ago
merge from hackweek_combat_playground -> aux2
6 Months Ago
Network++
6 Months Ago
Loadouts now save ammo count of weapons
6 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
6 Months Ago
Manifest build, add the pool ball entities
6 Months Ago
Merge main -> hackweek_pooltable
6 Months Ago
Restore fast manifest-only updates
6 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
6 Months Ago
jackhammer new material and textures
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
6 Months Ago
audio, spacing and styling tweaks
6 Months Ago
Merge from hackweek_combat_playground -> aux2
6 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
6 Months Ago
sidebar styling, shrunk a few fonts & spacings
6 Months Ago
Fixed collider issues on sentrys again
6 Months Ago
Merge from hackweek_combat_playground -> aux2
6 Months Ago
Add game jam view, use Page component