134,647 Commits over 4,293 Days - 1.31cph!

8 Months Ago
Backout CL 121063 due to failing server bundle generation
8 Months Ago
Merge: from main
8 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
8 Months Ago
Fix upper 32bits of 64bit pointers in Lua Minor cleanups
8 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
8 Months Ago
Regenerate console system
8 Months Ago
New token for pure health and ore teas
8 Months Ago
Merge from softcore_modifiers_fix
8 Months Ago
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8 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
8 Months Ago
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8 Months Ago
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8 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
8 Months Ago
8 Months Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
8 Months Ago
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8 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
8 Months Ago
filters styling
8 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
8 Months Ago
Server List design
8 Months Ago
merge from vclouds
8 Months Ago
performance tweaks, block sun by clouds in reflection probe
8 Months Ago
Reduced speed of fade to black(ish)
8 Months Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
8 Months Ago
merge from main
8 Months Ago
Merge from junkpile_bush_los
8 Months Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
8 Months Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
8 Months Ago
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8 Months Ago
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8 Months Ago
Fixed F7 report UI again, restored input field settings
8 Months Ago
Scientist RHIB blockout
8 Months Ago
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8 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
8 Months Ago
merge from qol_crosshair_interaction
8 Months Ago
storage_monitor_rotate_fix -> main
8 Months Ago
Change client rotate method to also check for storage monitor
8 Months Ago
Added interaction crosshair mode setting in the option menu
8 Months Ago
Updated Jungle berry biome types
8 Months Ago
Can't rotate the TC if a storage monitor is attached
8 Months Ago
vending_machine_storagemonitor_rotate_fix -> main
8 Months Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
8 Months Ago
storage_monitor_container_io_rewrite -> main
8 Months Ago
Small layout tweaks Fixed the offcentered 'open_door' icon
8 Months Ago
Added support for Container IO to Storage Monitor Resolves issues of storage monitor not working correctly with the new Vending Machines
8 Months Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code