248,972 Commits over 3,959 Days - 2.62cph!

6 Months Ago
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6 Months Ago
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6 Months Ago
Subtract the other two merges from Bikes from today
6 Months Ago
add AFID tag vfx
6 Months Ago
Hinge joint calculates and saves local frames if they haven't been set, fixes snapshot stomping local frames making them go out of sync
6 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
6 Months Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
6 Months Ago
moved turret bracket to correct position
6 Months Ago
adding obi cloth - still need to clean out samples and other fluff
6 Months Ago
Crocodile prefab work
6 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into
6 Months Ago
Merge main -> Bikes
6 Months Ago
4k cinematic textures and materials
6 Months Ago
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6 Months Ago
Optimize friend package finds Move about page
6 Months Ago
Subtract 99906 merge for now, bouncy motorbike bug
6 Months Ago
Remove isteamapplist.h from vpc
6 Months Ago
merge from main
6 Months Ago
merge from hood_and_cuffs
6 Months Ago
merge from save252 - Staging wipe
6 Months Ago
merge from fix_oil_rig_top_placement
6 Months Ago
prisonerhood basic crafting pass
6 Months Ago
handcuffs no longer unlocked during tutorial basic crafting pass
6 Months Ago
network++ save++
6 Months Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
6 Months Ago
Update to steam sdk 1.60 Make game focus when playing in editor consistent, instead of having to click on it sometimes
6 Months Ago
Check physics joint is valid before accessing these
6 Months Ago
Push scene scope when setting up camera, fixes sbox-issues/issues/5730
6 Months Ago
Merge from tutorial_speakwith
6 Months Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
6 Months Ago
Merge Bikes -> main
6 Months Ago
Don't roll the eye cam with the bike, keep it level
6 Months Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
6 Months Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
6 Months Ago
Add target velocity motor mode for hinge joints, multiply max torque by body2 mass (should we?)
6 Months Ago
Set up bike hurt triggers
6 Months Ago
Merge Bikes -> main
6 Months Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
6 Months Ago
Merge from auto_turret_demo_fix
6 Months Ago
Fix NRE when scrubbing through demos with an Auto Turret
6 Months Ago
Merge Bikes -> main
6 Months Ago
Reduced pedal bike power
6 Months Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
6 Months Ago
Adjust bike passenger eye pos
6 Months Ago
Reduced look range a little for passengers
6 Months Ago
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further. Fixed some old Snowmobile naming.
6 Months Ago
Merge from static_props_03
6 Months Ago
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
6 Months Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
6 Months Ago