248,972 Commits over 3,959 Days - 2.62cph!
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Subtract the other two merges from Bikes from today
Hinge joint calculates and saves local frames if they haven't been set, fixes snapshot stomping local frames making them go out of sync
Callouts are fine to have enabled, but they need to be static colliders
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
moved turret bracket to correct position
adding obi cloth - still need to clean out samples and other fluff
Added various editor events to ActionGraph editor
For component editor library to hook into
4k cinematic textures and materials
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Optimize friend package finds
Move about page
Subtract
99906 merge for now, bouncy motorbike bug
Remove isteamapplist.h from vpc
merge from hood_and_cuffs
merge from save252 - Staging wipe
merge from fix_oil_rig_top_placement
prisonerhood basic crafting pass
handcuffs no longer unlocked during tutorial
basic crafting pass
Updated the ClientServerFieldFinder to check for fields when in None compiler mode
Fixed all client/server/none field mismatches except for the travelling vendor fields
Should fix long monument imports when switching between compiler modes
Update to steam sdk 1.60
Make game focus when playing in editor consistent, instead of having to click on it sometimes
Check physics joint is valid before accessing these
Push scene scope when setting up camera, fixes sbox-issues/issues/5730
Merge from tutorial_speakwith
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
Don't roll the eye cam with the bike, keep it level
Sprint mode refactor:
- Removed sprint progress bar UI
- Motorbikes can no longer 'sprint'
- Bicycle sprint works as before
- Fixed Shift not working in the air
Improve damage triggers, and fix hitting players with bikes causing too much damage
Add target velocity motor mode for hinge joints, multiply max torque by body2 mass (should we?)
Set up bike hurt triggers
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
Merge from auto_turret_demo_fix
Fix NRE when scrubbing through demos with an Auto Turret
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
Adjust bike passenger eye pos
Reduced look range a little for passengers
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further.
Fixed some old Snowmobile naming.
Merge from static_props_03
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)