198,620 Commits over 4,140 Days - 2.00cph!

8 Months Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
8 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
8 Months Ago
Re grouping hierachy of catapult wheels
8 Months Ago
Not this file.
8 Months Ago
Grenade launcher weapon fx de-crappification.
8 Months Ago
Added missing LOD and mesh convars
8 Months Ago
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8 Months Ago
More rendering settings, condensing others.
8 Months Ago
Separating catapult wheels into separate mesh pieces
8 Months Ago
Textures UI
8 Months Ago
merge from main
8 Months Ago
Rendering UI
8 Months Ago
merge from 107427 fix_community_ui_nre
8 Months Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
8 Months Ago
New lingering puffs & secondaries to grenades.
8 Months Ago
Another fix for NRE when inventory is open and server shuts down
8 Months Ago
Parent merge
8 Months Ago
Merge from dofexposer_improvements
8 Months Ago
Merge from main
8 Months Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
8 Months Ago
Dof Exposer will find any dof post process volume in the scene when resetting
8 Months Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
8 Months Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
8 Months Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
8 Months Ago
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8 Months Ago
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8 Months Ago
Merge from store-ui-gestures-pack
8 Months Ago
Updated prefab assets
8 Months Ago
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8 Months Ago
8 Months Ago
Reverted incorrect change to PageMedia prefab
8 Months Ago
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8 Months Ago
merge from main - RC
8 Months Ago
Adjusted text sizing on gesture wheel reset to default button
8 Months Ago
Merge from main
8 Months Ago
disable TOD dithering, redundant on top of global post process dither
8 Months Ago
Skin bundles
8 Months Ago
Skin update
8 Months Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
8 Months Ago
Adding new catapult skinned mesh
8 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
8 Months Ago
Fix player copy tool material disk cache comparison (last issue)
8 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
8 Months Ago
Initial item setup, just a duplicated crossbow for now
8 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
8 Months Ago
Impose use distance on request raise
8 Months Ago
merge from media_projects
8 Months Ago
Codegen (was getting errors)
8 Months Ago
further progress