198,617 Commits over 4,140 Days - 2.00cph!

8 Months Ago
subtracting 107340
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
merge from reenabled_kayak_flow_speed
8 Months Ago
Cleanup
8 Months Ago
Smoke atlas & related.
8 Months Ago
merge from qol_io_arrows -> main
8 Months Ago
Fix telephone and CCTV camera port arrows not working
8 Months Ago
Unsaved
8 Months Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
8 Months Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
8 Months Ago
Subtitle and pack info description
8 Months Ago
Media asset changes + updated item store page with gesture pack ID
8 Months Ago
Backups
8 Months Ago
Merge from main
8 Months Ago
More HUD merge fixes
8 Months Ago
Parent merge
8 Months Ago
Code gen
8 Months Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
8 Months Ago
Merge from main
8 Months Ago
CreateSceneGroup script
8 Months Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
8 Months Ago
Merge from cine_anims
8 Months Ago
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
8 Months Ago
merge from main -> qol_io_arrows
8 Months Ago
Merge from fix_community_ui_nre -> main
8 Months Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
8 Months Ago
Merge from cine_entities
8 Months Ago
Fixed material changes which altered emission of some cinematic point lights
8 Months Ago
Merge from gesturepack
8 Months Ago
Fixed RPS UI appearing in demos
8 Months Ago
Merge from main
8 Months Ago
Updated T1 SMG cine materials + set textures to 4K
8 Months Ago
Fixed a case where players couldn't interact with RPS games if they don't own the pack
8 Months Ago
Fixed gesture pack id Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
8 Months Ago
Fixed release interaction showing up for all clients and not only for the pulling player
8 Months Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
8 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
8 Months Ago
Wip battering ram head install system
8 Months Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
8 Months Ago
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8 Months Ago
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8 Months Ago
Make Alyx as sniper in episodes appear as Alyx in killfeed Display a non halting error when teamID would not network correctly Fixed crashes with missing physics objects In bone followers and info_radial_link_controller
8 Months Ago
siege tower bug fixes. added construction meshes
8 Months Ago
Update: Emit all 10 frames of snapshot - Also emitting UnityFrame as a CompleteEvent, so it's always visible in the profiler - UnityFrames are now numbered This produces a 160mb snapshot on Craggy (taken immediately after spawning), will need testing on larger worlds (and this is before proper labels) Tests: opened snapshot in perfetto - saw all 10 frames
8 Months Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
8 Months Ago
Update: Synthesize missing OnEnter profiling marks This restore the profile's structure Test: opened snapshot in perfetto
8 Months Ago
Added GraphicsSettings convar factory. Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
8 Months Ago
Update: first export of profiling snapshot - Also filtering out System and System.Core from annotation (otherwise we produce too much data, even for 1 frame) - Also added timestamp utility functions (as trace format requires micros) Not super reliable - need to post-process gathered data to get rid of torn marks Tests: opened trace in perfetto - although wonky, it's there
8 Months Ago
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