135,094 Commits over 4,293 Days - 1.31cph!

8 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
8 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
8 Months Ago
Added a usable flash to the instant camera
Rin
8 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
8 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
8 Months Ago
▇██▇▅▇▌▉▄▇▉▋▌▅▍▋▌▋▅▄▉▄▆▇▊▆ ▌▄ ▍▋▇▍
8 Months Ago
▆▌▄▌ ▆▊ ▍█▌▊▅▅▉▅▉▉▄ ▉▅▆▆▉▍▊█ ▍▄▌█▅▊█ ▋▋▊▇▅▅▌▍ ▋▅▋▇▊█ ▍▋ ▉▅ ▆▊▌▇ ▌▋ ▍▇█ ▆▉▄▄▋▄▋▇▋█
8 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
8 Months Ago
▄ ▍▄▋▋▌ ██▊▍ ▋▇▊▍▉▆▌▇▌▇▍▄▆▅█▉█▊▊▄▍▋▋▉▅▍▍▇▅▆▄█
8 Months Ago
▉ ▊▇▉▆▄ ▍▍█▉▄▉ ▍█▌▊█▋▌▍ ▋▌ ▄▌▇ ▍▊▄▇▆▉ ▉▇ ▉▌▌▄▋▍▋▇ ▅▉▄▌▌▅ ▉█ ▊▍▊▌▅▊▋ ▊█▅▇ ▇▍▉▆▄█▆ █▊▍▉▋▋▅▊ ▊▇ ▍▄▉▋ ▄▉▋▆▌▋ ▆▌▅▆▉▉▊
8 Months Ago
merge from main
8 Months Ago
merge from building_los_fix
8 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
8 Months Ago
merge from main
8 Months Ago
merge from hbhf_adjustablerange
8 Months Ago
Code cleanup, formatting
8 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
8 Months Ago
Male lods
8 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
8 Months Ago
Merge from emoji_player_lookup_fix
8 Months Ago
Fixed a pointless player lookup in emoji ownership check
8 Months Ago
Merge from industrial_crafter_5_slot
8 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
8 Months Ago
large sail blockout update
8 Months Ago
phrases
8 Months Ago
Rifle view model anim updates and added missing .viewmodel content
8 Months Ago
merge from swapseat_binds
8 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
8 Months Ago
merge from jungle_update_improvements
8 Months Ago
merge from rustige_egg_g_naming
8 Months Ago
merge from lr_deploy_speedup
8 Months Ago
merge from HealthOreTeaToken
8 Months Ago
merge from catpiedesc
8 Months Ago
merge from tea_time
8 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
8 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
8 Months Ago
Do not update indirect instancing system when scene is loading
8 Months Ago
Do not update indirect instancing system when scene is loading
8 Months Ago
wip changes
8 Months Ago
New Bootstrap page
8 Months Ago
Bind menu now supports multi key binds
8 Months Ago
bee_lifetime_reduction -> main
8 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
8 Months Ago
bee_spawnrate_reduction -> main
8 Months Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
8 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
8 Months Ago
More test code
8 Months Ago
main -> syncvars
8 Months Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay