243,701 Commits over 3,898 Days - 2.60cph!

6 Months Ago
SAR + P17 cam anim tweaks
6 Months Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
6 Months Ago
merge from main
6 Months Ago
Finally got a maybe working bundle out of this, still way too slow
6 Months Ago
Leaderboard backup, run #11562
6 Months Ago
Viewmodel camera anims for P17 deploy and reloads
6 Months Ago
Greybox scene changes
6 Months Ago
First person greybox scene for vm anims
6 Months Ago
Reverted vm cam idle clip to 2 frame duration
6 Months Ago
Better naming for vm cam clips
6 Months Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
6 Months Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
6 Months Ago
Turn off root motion on viewmodel camera animator
6 Months Ago
Fixed SAR reload sounds being out of sync
6 Months Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
6 Months Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
6 Months Ago
Oops, revert bootstrap physics tick rate commit
6 Months Ago
Pedal bike more responsive steering etc
6 Months Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
6 Months Ago
Pedal bike suspension and max RPM edits
6 Months Ago
Merge from parent
6 Months Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
6 Months Ago
Set waterlogged point for all bike types
6 Months Ago
Rename legacy animator field
6 Months Ago
Add admire support to the Viewmodels scene
6 Months Ago
Remove admire->idle transition
6 Months Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
6 Months Ago
Added P17 vm camera anim clips for testing
6 Months Ago
Better parameters in FindAssets method, fix compile errors after merge
6 Months Ago
Merge from main (reviving this for hackweek)
6 Months Ago
Backups
6 Months Ago
Manifest
6 Months Ago
Merge Main -> Bikes
6 Months Ago
Fixed a couple of flicker cases
6 Months Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
6 Months Ago
Fixed Coffin storage adaptor socket position
6 Months Ago
Recompile all
6 Months Ago
Compile error + Assets
6 Months Ago
worker house wip files
6 Months Ago
Test
6 Months Ago
Add weapon chamber sound event Same for mags Minor bug fixing Scene update Add extremely basic player movement component, and player look component (using snap-look)
6 Months Ago
Added BulletComponent, bullet interactable, ability to manually chamber a weapon chamber with a bullet, can load mags manually too
6 Months Ago
Leaderboard backup, run #11538
6 Months Ago
Fix face texture origin not loading
6 Months Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
6 Months Ago
Texture uv scale buttons
6 Months Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
6 Months Ago
Remove debug spam
6 Months Ago
merge from main -> fix_eventrecord_pooling_error
6 Months Ago
merge from main