225,853 Commits over 3,714 Days - 2.53cph!

9 Months Ago
Warning sounds in and working for all player helicopters
9 Months Ago
merge from bags_bottom_layer
9 Months Ago
merge from hotairballoon_deathscreen
9 Months Ago
Obsolete fixes Add CloudAssets file to store Cloud.Model calls Fix plant fiber model path Fix mouse delta Fix inventory slot label Fix timed action transition Action cursor mouse delta fix Fix recursive recompile error on undead Copy over emerge stuff (though still missing one material or something) Only remove all ScreenEffects on ClientSpawn this prevents automatic render hooks being removed also (maybe a flag for also destroy auto hooks?) Update map
9 Months Ago
ProceduralMapRail changes for testing
9 Months Ago
Radar lock/Radar warning audio WIP
9 Months Ago
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter
9 Months Ago
Add StepSimulation that returns awake list to managed
9 Months Ago
Update project settings
9 Months Ago
Update project settings
9 Months Ago
Update project settings
9 Months Ago
All SFM CreateSemiModalBrowser replaced with C# picker Remove IAssetBrowserSystem::CreateSemiModalBrowser Move CQEmbeddedAssetPicker to toolsutil2, remove CreateEmbeddedPicker, tools can create this directly Replace embedded pickers interfaces with toolutils2 CQEmbeddedAssetPicker
9 Months Ago
gingerbread skin creation gibs replacement list
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
Don't bother binding aggregate data, sometimes its a resource handle but sometimes not and we can't bind both
9 Months Ago
merge from main
9 Months Ago
network++
9 Months Ago
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9 Months Ago
Move blocked here
9 Months Ago
Move richish here
9 Months Ago
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI) Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
9 Months Ago
Include charts in this repo
9 Months Ago
Homing missile launcher worldmodel
9 Months Ago
HAB's will now decay even if they are fully inflated if they are no longer moving (movement of less than 2m in between decay ticks) HAB's will decay even if they are "inside" if they are fully inflated (deflated habs can still be kept indoors) Stuck HABS will now get a periodic random physics push to try and dislodge them Should prevent HAB's getting stuck permanently on pylons/domes
9 Months Ago
Leaderboard backup, run #5573
9 Months Ago
Show sleeping bags on the bottom layer of the map view on the in-game map, but keep them on top on the death screen so they can still be clicked
9 Months Ago
Ease in hand IK using new SetOverrideWeight methods on PlayerModel
9 Months Ago
Cherry pick warning sounds
9 Months Ago
Remove unnecessary script from attack heli
9 Months Ago
Updated my inventory loadout with homing rockets
9 Months Ago
Fixed homing rockets not being able to lock onto player helicopters
9 Months Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
9 Months Ago
Fixed flare FX behaviour problems
9 Months Ago
Minor flares edit
9 Months Ago
New flare use input for pilot. Uses up a flare and shows flare FX. No functionality vs. rockets yet. +Manifest.
9 Months Ago
Backup: F15E Cinematic prop prefab + textures (from Alfie)
9 Months Ago
Merge from main
9 Months Ago
Fix multidraw convar so it's enabled by default Cache meshes so we don't copy the same one to the GPU multiple times Add memory usage of multidraw buffer
9 Months Ago
Update keyboard input actions Update to use new inputs Add ability to copy selected pixel color
9 Months Ago
Fixed some issues in the last commit
9 Months Ago
Don't do hand IK during the parachute deploy animation Added new SetParameterAnimatorBehaviour component, should be useful in the future
9 Months Ago
added anim for canopy with handles tucked in
9 Months Ago
radar lock alarm audio files
9 Months Ago
Add an extra shader param to StandardMap to overlay detail on the map
9 Months Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
9 Months Ago
increased player input scale ( after dampening player anims)
9 Months Ago
player parachute updates
9 Months Ago
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere