136,088 Commits over 4,444 Days - 1.28cph!

9 Months Ago
Update water bottle anims
9 Months Ago
adding cannon animator for world anims
9 Months Ago
Cannon and character animations - first pass
9 Months Ago
merge from main
9 Months Ago
Blueprint fragment despawn rareity set
9 Months Ago
garage door unskinned meshes for flavien
9 Months Ago
merge from print_topologies_command
9 Months Ago
merge from fix_map_mismatch
9 Months Ago
Subtract merge from outboard_motor
9 Months Ago
merge from puzzle_reset_ignore_invis
9 Months Ago
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9 Months Ago
Updated LOD settings for Charity plushies
9 Months Ago
trying reduced sail thrust 3000->2000
9 Months Ago
Added exit time to damaging attacks
9 Months Ago
merge from main
9 Months Ago
Charity_plushies -> main
9 Months Ago
Updated pookie bear volumes, no more pookie stacking
9 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment
9 Months Ago
boat stability work
9 Months Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
9 Months Ago
merge from codelock_entercode_cache
9 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
9 Months Ago
Setup Single and Dual 50 Cal LODs and Colliders
9 Months Ago
tweaks to culling distance to several prefabs
9 Months Ago
Merge from parent
9 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
9 Months Ago
anim updates for feedback notes
9 Months Ago
floating cities s2p
9 Months Ago
swapped mountable chairs left on all barges
9 Months Ago
swapped mountable chairs on floating docks
9 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
9 Months Ago
merge from save272 - Staging wipe
9 Months Ago
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9 Months Ago
medical barge set dressing polish
9 Months Ago
merge from main
9 Months Ago
security prison barge set dressing polish
9 Months Ago
merge from crosshair_allocs
9 Months Ago
network++ save++
9 Months Ago
merge from meta_shift/loot
9 Months Ago
Fix crosshair allocs
9 Months Ago
configurable states/lighting, alpha fresnel, z test with post opaque
9 Months Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
Compile fixes
9 Months Ago
Codegen after merging naval update
9 Months Ago
Merge from httpimage_cache
9 Months Ago
Fix HttpImage not working with extensionless image URLs
9 Months Ago
Fix for sound assets not being saved on config, assigned sound assets
9 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
9 Months Ago
naval_update -> scientist_boat_ai