239,819 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Increased broadcast rate
9 Years Ago
Added char09 Owl assets to line-up scene.
9 Years Ago
Removed spec values from materials. Increased fog distance to 60.
9 Years Ago
making collision bigger on courts
9 Years Ago
Increased distance before which sign.huge.wood is culled
9 Years Ago
Broadcast hit data
9 Years Ago
Specced up mushrooms. Twilight+night atmospheric wip.
9 Years Ago
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9 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
9 Years Ago
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
9 Years Ago
FOR FUCK SAKE factory prefab and model cleaning/fixing
9 Years Ago
Twilight atmospherics, terrain wetness and water tweaks.
9 Years Ago
Taming that crazy overexposed lighting, part 1 wip.
9 Years Ago
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
9 Years Ago
native non-adaptive tonempping renabled until something nice gets configured
9 Years Ago
Fixed Unit.FindClosestNavmeshPosition not working All movement related actions now call the correct SetDestination(Vector3 position, IAction source_action) method to register callbacks Actually fixed the potential crash related to navmesh position sampling
9 Years Ago
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9 Years Ago
editor tinkerin
9 Years Ago
Merge from main.
9 Years Ago
Merge from main.
9 Years Ago
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
9 Years Ago
Gamemanager now has option for specials - temporarily disabled for online
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
9 Years Ago
Deletes
9 Years Ago
Elvis new run anims part 3
9 Years Ago
More cleanup and tweaks Added Skill.Archery and Ability.ShootBow
9 Years Ago
Cloth shader: defaulted dirt mask to white Cloth shader: added uv separate uv controls for mask and layer Cloth shader: added fuzz attenuation based on dirt mask Fixed missing dirt mask errors in shader gui
9 Years Ago
Organising scripts a bit Skill and Ability boilerplate + editor support Added BehaviourPlan, BehaviourPlanSettings
9 Years Ago
Fixed network owner issue
9 Years Ago
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9 Years Ago
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9 Years Ago
- Added a game progress panel to the title screen
9 Years Ago
Networked inputs
9 Years Ago
Standard shaders: moved detail mask into Detail Layer Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer Standard shaders: first version of standard dirt layer; cloth shader only for now
9 Years Ago
Started on diagnostic and options.
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9 Years Ago
LinuxDS Build 731
9 Years Ago
- Adding mission type name as temporary mission description/story text
9 Years Ago
- The highest area/level reached can now be tracked - Mission select screen now picks a random mission type for the current area/level (only visually atm) and lets you start the level
9 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
9 Years Ago
Added send data modes
9 Years Ago
Some final touches on barrels, for now
bot
9 Years Ago
Linux Build 757
bot
9 Years Ago
OSX Build 897
bot
9 Years Ago
Windows Build 618
9 Years Ago
Removed legacy network RPC call, replaced with new transfer
9 Years Ago
Linked ammo and health UI
9 Years Ago
* Fixed some sounds PAKcked into the .bsp crashing when loading * Fixed some compressed sounds PAKcked into the .bsp failing to load * Fixed player_changename game event not working
9 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)