129,088 Commits over 4,201 Days - 1.28cph!

9 Months Ago
merge from primitive/batteringram_playercollider_fix
9 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
9 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
9 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
9 Months Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
9 Months Ago
Fixed static ballista mount culling too early
9 Months Ago
merge from primitive/techtree_constructable_infopanel/
9 Months Ago
Added the constructable item info UI panel to the tech tree as well
9 Months Ago
Added the constructable item info UI panel to the tech tree as well
9 Months Ago
merge from primitive/ballista_towing_repos
9 Months Ago
Fixed ballista towing not showing ropes
9 Months Ago
merge from catapult_ragdoll_visibility_fix
9 Months Ago
forcing culling visibility of player with ragdolling
9 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
9 Months Ago
Merge from tiger
9 Months Ago
merge from horse_double_ragdoll_fix
9 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
9 Months Ago
resetting airtime and grounded state when horse exits ragdoll
9 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
9 Months Ago
snake anim controller set up and linked to its entity
9 Months Ago
Continuing work on zigg shell (still heavily WIP)
9 Months Ago
network++
9 Months Ago
manifest
9 Months Ago
merge from primitive
9 Months Ago
merge from primitive/deployable_ammo
9 Months Ago
Merge from main
9 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
9 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
9 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
9 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
9 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
9 Months Ago
More reliable chain reactions
9 Months Ago
Fixed explosives not doing damage
9 Months Ago
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9 Months Ago
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9 Months Ago
Set up flammable version, better iexplosion effects
9 Months Ago
First pass on deployable siege weapon ammo
9 Months Ago
RidableHorseAudio null checks just in case
9 Months Ago
horse skid sound
9 Months Ago
merge from primitive/era_loot_tables -> primitive
9 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
9 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
9 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
9 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
9 Months Ago
Also add support to filter loot tables from the entity directly based on the era
9 Months Ago
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9 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive