243,189 Commits over 3,898 Days - 2.60cph!

7 Months Ago
restoring 95196 merge from toolcupboard_retroskin
7 Months Ago
Coin cmd spawn chance float
7 Months Ago
Make all LODs on cranes dynamic S2P both harbors
7 Months Ago
Merge from save248/crane_lods
7 Months Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
7 Months Ago
Fix minigun backpack visual not being removed if player drops minigun item
7 Months Ago
Merge from save248
7 Months Ago
Add some null checks around lipsync processing
7 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
7 Months Ago
Fix LockCursorToCanvas on monitors with different DPI
7 Months Ago
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7 Months Ago
Add ability to click a connection and edit its transition via actiongraph
7 Months Ago
Compile fix
7 Months Ago
Compile fix
7 Months Ago
Use string lists in ImpactEffectData
7 Months Ago
Fix music player seek not working before audio has chance to start playing
7 Months Ago
subtracting 95196 merge from toolcupboard_retroskin - build compile
7 Months Ago
merge from /main/io_entity_snapping/fixes/2
7 Months Ago
merge from storagemonitor_deployguide_fix
7 Months Ago
merge from toolcupboard_retroskin
7 Months Ago
merge from Minigun_2024
7 Months Ago
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7 Months Ago
Updated destroy sound
7 Months Ago
AlphaSinPulse component
7 Months Ago
Decaying pulse, making sure block count texts won't overflow when >100
7 Months Ago
Code cleanup, moved screens update to invokes
7 Months Ago
Fixed screen showing not authorised state after logging out
7 Months Ago
Restored disabled login screen gameobject
7 Months Ago
Detach time
7 Months Ago
Attack recycle time
7 Months Ago
Merged main into toolcupboard_retroskin
7 Months Ago
retro tool cupboard sounds
7 Months Ago
cargo ship harbor docking/crane/container sounds
7 Months Ago
Leaderboard backup, run #10683
7 Months Ago
Fix icon
7 Months Ago
Add lipsync component for sound components
7 Months Ago
Merge patrol heli revision
7 Months Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
7 Months Ago
Add LipSyncAccessor
7 Months Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
7 Months Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
7 Months Ago
Swapped a distance check to distance 2d
7 Months Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
7 Months Ago
Add code
7 Months Ago
reduced orbit strafe distance
7 Months Ago
Fixed? RPC error on being killed with rocket
7 Months Ago
disable this in code code object remove logs Test chest prefab Navmesh based chest spawner
7 Months Ago
Fixed storage monitor missing deploy guide
7 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
7 Months Ago
temp Chest model Animated chest top reduce auto pickup radius Delete RougeFPSTest.scene remove ui on open