248,664 Commits over 3,928 Days - 2.64cph!

27 Days Ago
Merge: from main Tests: none, trivial merge
27 Days Ago
Bugfix: avoid unlockign semaphore from the wrong thread If it would time out during the wait period, it would release the semaphore in finally, leading to break of unique ownership promise Clean: remove ITask inheritance from UploadPerfSnapshot It used to be a task at the start, but not anymore
27 Days Ago
Merge from simple_upgrade
27 Days Ago
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27 Days Ago
merge ice_sculpture->main (server compile fix)
27 Days Ago
server compile fix
27 Days Ago
Merge from ai_wolf_iteration
27 Days Ago
27 Days Ago
Fix display info of constructor node result output
27 Days Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
27 Days Ago
Removed some tilt code, fixes one-card going invisible
27 Days Ago
merge ice_sculptures->main
27 Days Ago
merge from main
27 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
27 Days Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
27 Days Ago
merge from store_renderer_fixes
27 Days Ago
merge from standard_shader_improvements
27 Days Ago
merge from t1ejectionfix
28 Days Ago
Leaderboard backup, run #15821
28 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
28 Days Ago
Merge from simple_upgrade
28 Days Ago
Merge from modding_prefabs
28 Days Ago
Fixed rotation for invis admin wall
28 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
28 Days Ago
Merge from shields
28 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
28 Days Ago
Fixed some logic issues with the shield vm
28 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
28 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
28 Days Ago
Merge from main
28 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
28 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
28 Days Ago
Merge from launcher reload bug
28 Days Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
28 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
28 Days Ago
Merge from main
28 Days Ago
Parent merge
28 Days Ago
Merge from cinematic_gestures
28 Days Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
28 Days Ago
Merge from main
28 Days Ago
Codegen
28 Days Ago
Merge from main
28 Days Ago
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28 Days Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
28 Days Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
28 Days Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
28 Days Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow