140,206 Commits over 4,505 Days - 1.30cph!

27 Days Ago
Deploy animation added to pool set
27 Days Ago
updated sculpting menu items
27 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
27 Days Ago
merge from menuwarmup_editor_optims
27 Days Ago
assign new pedestal for gui
27 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
27 Days Ago
Merge from satellite_crash
27 Days Ago
Manifest
27 Days Ago
Fixed home's hero video init issue when using no menu warmup mode
27 Days Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
27 Days Ago
reduced block size to fit pedestal better
27 Days Ago
Merge from playermaintainedmonuments
27 Days Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
27 Days Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
27 Days Ago
world model for masterkey, LODs and collision
27 Days Ago
merge from main
27 Days Ago
Adding master key viewmodel rig
27 Days Ago
Merge from reyclebin_storage
27 Days Ago
Static check
27 Days Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
27 Days Ago
merge from main
27 Days Ago
Removed the shader level setting under the graphics settings as it is no longer in use
27 Days Ago
merge from main
27 Days Ago
Fix more compile errors
27 Days Ago
Fix server compile issues and bad shader merge
27 Days Ago
Fix TerrainAlphaScanner compile error
27 Days Ago
Merge from main
27 Days Ago
Remove shader debug pragma
27 Days Ago
Fix holes rendering an extra instance
27 Days Ago
Merge from main
27 Days Ago
Merge from vm_attachment_swap_fix
27 Days Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
27 Days Ago
Setup holes on foundations just for testing
27 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
27 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
27 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
28 Days Ago
Satellite stuff WIP
28 Days Ago
game_room_dlc -> main
28 Days Ago
Compile fixes
28 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
28 Days Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
28 Days Ago
pool: - sound effect on mounting
28 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
28 Days Ago
Merge from attachment_fx_fix_2
28 Days Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
28 Days Ago
merge from server_inventorydeserializing_optims
28 Days Ago
Server skips fetching all the properties of players steam items when deserializing their inventory Speeds up entering playmode (and runtime server inventory deserializing), can be slow depending on your inv size
28 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)