191,101 Commits over 4,049 Days - 1.97cph!

23 Days Ago
merge from premium_servers/manual_refresh
23 Days Ago
Merge from main
23 Days Ago
Merge from main
23 Days Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
23 Days Ago
Compile fixes for SERVER
23 Days Ago
Merge from main
23 Days Ago
Steam upload files for aux05
23 Days Ago
Update premium modal prefab Add blue refresh button style
23 Days Ago
Add manual refresh button code to premium modal
23 Days Ago
Implement route to manually refresh premium status
23 Days Ago
cherrypicking 116250 + 116251 premium_servers
23 Days Ago
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24 Days Ago
Merge from jungle_update
24 Days Ago
Merge from horse_handcuff_fix
24 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
24 Days Ago
24 Days Ago
Merge from vehicle_optim
24 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
24 Days Ago
Merge from main
24 Days Ago
Merge from repair_bench_redirect_fix
24 Days Ago
Fixed being able to apply same redirect skin twice
24 Days Ago
Merge from repair_branch_redirect_fix
24 Days Ago
More init refactoring, should support proc gen placement now (in theory)
24 Days Ago
Cherrypick main/sunkenknife
24 Days Ago
Parent merge
24 Days Ago
Merge from main
24 Days Ago
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More save+load work Fixed swings starting at wrong rotation briefly
24 Days Ago
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24 Days Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
24 Days Ago
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24 Days Ago
HBHF emission polish & light radiation.
24 Days Ago
24 Days Ago
Cherrypick easter2025/cinematic
24 Days Ago
Merge from easter2025
24 Days Ago
Progress / lotsa material and texture performance optimizations.
24 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
24 Days Ago
Viewmodel setup
24 Days Ago
Increase coarse cull epsilon, and improve debug logs
24 Days Ago
Spawn at the correct position + rotation
24 Days Ago
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merge into aux5
24 Days Ago
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test
24 Days Ago
Scene change
24 Days Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
24 Days Ago
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