191,800 Commits over 4,049 Days - 1.97cph!
First pass on client prediction. Going simple to begin with: custom extrapolation
Fixed boxes, furnace and locker gibs not being skinned when spawned
Added locker corpse
Add new NegativeEffects modifier source type.
Add separate vitals display panel for active negative effects.
Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers.
Reduce snake reposition transition time.
Massively reduce snake bit slow duration.
exported all tiger animations after skeleton namespace update
Fix a merge issue causing double modifier modifications
renaming tiger bones to correct namespace
Server compile fix for upload_icons_range merge
final dart
radiation dart
viewmodel and worldmodel
viewmodel and other prefabs updated including new icon
Merge from quality_level_squash
Remove all quality levels except one
Merge: from players_cmd_clean
- Removes obsolete columns
Tests: ran the command in a local editor session
Buildfix: restore server ifdefs
Tests: compiled in editor
Clean: remove obsolete columns from players cmd
- Also rewrote it using the new API
Tests: ran in a local session in editor, tested both text and json versions
Experimentations with forced drop off at ends as well as 0 scan range and radius
Added AO map to LR300 Rifle
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
Added electric furnace corpse
Container corpse creator tool now set the ingredient to half the original craft
Merge: from profiling_improvements
Tests: took a snapshot in editor
Update: updated profiler binaries
- Built from 7b1b923e
Contains additional filters for BaseNetwork::ShouldNetworkTo, BaseEntity::ShouldNetworkTo and entire Facepunch.Network.Subscriber class
Tests: took a snapshot in editor
Add whitelist system to fridge, add bota bag there instead
Revert bota bag back to item so the crafting UI doesnt break
Corpse creator set show health info to false by default
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs
Disabled show health info on all corpses
merge from searchlight_fixes3
Fixed powered searchlights not lighting up
Removed Duplicated Models
Updated Water Treatment Tank Model and Materials
Merge: from minigun_audio_fix
- Fixes minigun audio beign stuck on Client after releasing the fire button
- Fixes minigun effects not replicating to other players
Tests: local 2 player session with each player firing minigun in various patterns.
▍██▄▆▋: ▊█▇ ▋▆█▊▋▇▋ ▄▍▋▌▉ ▋▇▉▋▅ ▍▆▋ ▌▇▆ █▍▌▉▆▉▍▄▆▍▄ ▌▍▅▋
- ▍▆▌▇▋█▍ ▋▆▄▍▆▅ ▋▇▋█▇▄ ▍▋ ▌▌██ ▄▋ ▊▊▋▉▊▉ █▄▍▌▉▉, ▋█▆▊▉ ▇▇▋▆▌▆-▊█▍▅ ▄▅█▇▍▋▊ ▇▄▉ █▇▋▊▊▇▌▍ ▋▆█ █▆ ▇▅▅ ▆█▌█▅▅
▋▇█▍▉: █▊▋▄▅ ▅ ▅▄▄▉▅▊ █▇▊▋▊▋▉ ▌▄▆▌ ▉▆▉▊ █▇▊▇▆▋ ▌█▇▍▅▇ ▇▅▆▅▉▅▌ ▇▄ █▇▄▊▌▄█ ▆▋▆▌▊▉▋▋.
Merge from jungle_update, protocol bump
Add placeholder footstep audio to tiger and panther
Merge from vram_budget: Revamp texture streaming system
Removed client log when throwing RF C4
ContentsDeepHash changes to make armor slot UI work again.
Added new spec/gloss texture to sandbag barricade
fixed pink missing materials on masterhouse in radtown
ziggurat basic lootspawn pass
S2P