191,798 Commits over 4,049 Days - 1.97cph!

23 Days Ago
Iterating.
23 Days Ago
Bring density down by 75%
23 Days Ago
Small fix.
23 Days Ago
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23 Days Ago
Tesla coil
23 Days Ago
Merge from vines
23 Days Ago
Fixed vine update performance at scale
23 Days Ago
backup
23 Days Ago
Unsaved
23 Days Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
23 Days Ago
Protobuf
23 Days Ago
Merge from vines
23 Days Ago
Fixed CLIENT compile error
23 Days Ago
23 Days Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
23 Days Ago
Parent merge
23 Days Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
23 Days Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
23 Days Ago
Fixed missing pooling for List<Item> (missed from stash)
23 Days Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
23 Days Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
23 Days Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
23 Days Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
24 Days Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
24 Days Ago
Parent merge
24 Days Ago
Updated crocodile, panther and tiger prefab info with avatar icons
24 Days Ago
Avatar icons for tiger, panther, crocodile and snake
24 Days Ago
Make vine swinging trees immortal
24 Days Ago
Still broken looking but slightly less broken looking vine visual
24 Days Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
24 Days Ago
Merge from upload_icons_range
24 Days Ago
Added eyelid skin weights to heads that didn't have any
24 Days Ago
Merge from main
24 Days Ago
Playground.player scene updates
24 Days Ago
Player seed updates
24 Days Ago
subsurface, more shader params, and experimenting with reflective glow
24 Days Ago
Remove reclaim toast prompted when you respawn
24 Days Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
24 Days Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
24 Days Ago
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24 Days Ago
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24 Days Ago
Merge from vram_budget
24 Days Ago
Disable texture streaming for ground_plants
24 Days Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
24 Days Ago
Player seed updates
24 Days Ago
merge from ownerid_fixes
24 Days Ago
Set owner id of spawned vehicles and hot air balloons
24 Days Ago
Set ownerid of siege tower draw bridges
24 Days Ago
Set owner id of siege weapon spawned by constructable entities
24 Days Ago
Rotation of boomerang wm