243,538 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
8 Months Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
8 Months Ago
Removed button active usage and power consumption
8 Months Ago
Fix a bunch of warnings
8 Months Ago
readme changes
8 Months Ago
Fixed large oilrig gas room roof being see through
8 Months Ago
deleted phantom elite crate from CraggyIsland following 94119
8 Months Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
8 Months Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
8 Months Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
8 Months Ago
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8 Months Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
8 Months Ago
merge from cine_anims
8 Months Ago
merge from sense_purge
8 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
8 Months Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
8 Months Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
8 Months Ago
Increase not-attacked timeout duration
8 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
8 Months Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
8 Months Ago
Move NotesUI in front of everything that isn't the pause menu
8 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
8 Months Ago
Codegen
8 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
8 Months Ago
Enable/disable model renderer when using model panel inspector
8 Months Ago
Use InputHint for NotesUI
8 Months Ago
Added posture bar to hud
8 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
8 Months Ago
reverting a material changes to main's version
8 Months Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
8 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
8 Months Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
8 Months Ago
Start designing posture mechanic
8 Months Ago
Fixed being able to block while in the notes UI
8 Months Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
8 Months Ago
Merge from main
8 Months Ago
merge from material_biome_improvements
8 Months Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
8 Months Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
8 Months Ago
merge from store-ui
8 Months Ago
merge from Easter2024
8 Months Ago
merge from RidingChickenCostume
8 Months Ago
Fix error in translation script if output dir doesn't exist Ignore hidden sheets
8 Months Ago
Remove unused UnregisterProperties methods
8 Months Ago
Simplify a bunch - allow setting property if slot not registered
8 Months Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
8 Months Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
8 Months Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
8 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
8 Months Ago
Fix NRE if destroying object in animation event