135,800 Commits over 4,293 Days - 1.32cph!

2 Months Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
2 Months Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
2 Months Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
2 Months Ago
Merge from steering_wheels_fix
2 Months Ago
Fix shared names on blackjack machine collision, resolves warning
2 Months Ago
merge from main/naval_update/modular_boat_sounds
2 Months Ago
Dont allow ai turrets to move if ai.move is false
2 Months Ago
sound import setting tweaks
2 Months Ago
Dont move scientist boats if Ai.Move is false
2 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
2 Months Ago
Early exit out our update loop if there are no connections inside a large radius
2 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
merge from main/naval-Update
2 Months Ago
Fixed boats stopping if the player is on the edge of the plank
2 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
2 Months Ago
Merge from floating_cities
2 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
2 Months Ago
Fix elevators on floating city not working after a server restart
2 Months Ago
merge from force_scene_deep_sea -> naval_update
2 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
2 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
2 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
2 Months Ago
hooked up event birthday balloons with new prefab
2 Months Ago
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
2 Months Ago
balloon icons and set their health low
2 Months Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
2 Months Ago
Bunch of wip dock and edit work
2 Months Ago
Arctic Hazmat repose/lods
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
2 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
2 Months Ago
removed boat planner folder (files are now in planner folder)
2 Months Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
2 Months Ago
Tropical 4 underwater treatment.
2 Months Ago
Tropical 3 underwater treatment.
2 Months Ago
Tropical1 underwater treatment
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
2 Months Ago
Tropical2 underwater treatment.
2 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
2 Months Ago
Offshore spawn stuff
2 Months Ago
Build area must be free of players and entities for dock & edit to work
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Covered another case ^
2 Months Ago
Update MustPlaceOnBoat error text
2 Months Ago
Can't try to fire whilst reloading
2 Months Ago
Masked out the rear 50 cal turret body animation
2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent