249,472 Commits over 3,959 Days - 2.63cph!

50 Days Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
50 Days Ago
Fixed battering ram firing replication
50 Days Ago
- Add purchased items to purchase history - Changes to protobufs
50 Days Ago
- Some initial protobufs - RPC setup
50 Days Ago
merge from ocean-edges-issue
50 Days Ago
merge from main -> aux3
50 Days Ago
Sandbox Tool assets csontraints UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
50 Days Ago
drawbridge lods and ladders
50 Days Ago
mitigate water Z-fighting with terrain at shore
50 Days Ago
merge from siege_weapons
50 Days Ago
Final final final water tweaks (final)
50 Days Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
50 Days Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
50 Days Ago
Basic post-processing when underwater https://files.facepunch.com/ziks/2024-11-22/sbox-dev_dr3yvVxH2r.mp4
50 Days Ago
Can't operate waterlogged ballista and catapult
50 Days Ago
Update default JSON ignore condition to use JsonIgnoreCondition.Never Resolves Facepunch/sbox-issues#6995, Resolves Facepunch/sbox-issues#6953, Resolves Facepunch/sbox-issues#6349
50 Days Ago
catapult - spring position fix
50 Days Ago
ballista ammo textured
50 Days Ago
catapult - updated reload anim with chain bug fix
50 Days Ago
Revert marking the entire navmesh as unwarkable
50 Days Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
50 Days Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
50 Days Ago
Add Graphics.DrawModelInstanced with count for procedural instancing, document other instanced methods Add DrawModelInstanced methods to CommandList Add CommandList.Set for ComputeBuffer<T>
50 Days Ago
Load Model.Plane
50 Days Ago
More clean up
50 Days Ago
Fix reflection camera priority Water tweaking
50 Days Ago
Can't pull and reload a catapult at the same time
50 Days Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
50 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
50 Days Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
50 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
50 Days Ago
viewmodel wooden shield viewable arm test anims
50 Days Ago
tutorial art progress
50 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
50 Days Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
50 Days Ago
Battering ram constructable switched to additive mode Added stage 4
50 Days Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
50 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
50 Days Ago
Fixed doubled up siege tower doors
50 Days Ago
Re-enabled sync position on battering ram door
50 Days Ago
Tweak battering ram prevent building volume
50 Days Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
50 Days Ago
Update summary to be more clear on what this interface is for
50 Days Ago
Re-enabled front door colliders on siege tower
50 Days Ago
workcart_box_fix -> main
50 Days Ago
Prevented work cart box model from going invisible due to the LOD
50 Days Ago
Moved box into the other corner (looks better on the above ground carts)
50 Days Ago
Use oblique near clip plane trick for water reflections
50 Days Ago
Regenerate code
50 Days Ago
Fix NRE in NavMesh Dispose