249,476 Commits over 3,959 Days - 2.63cph!

50 Days Ago
Manifest
50 Days Ago
Merge from main
50 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
50 Days Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
50 Days Ago
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50 Days Ago
Fix exception when no permission to view package Release Brix IJSObjectReference properly
50 Days Ago
more cheer anims boss cheer
51 Days Ago
blend between two atmopsheric haze factors over height
51 Days Ago
Remove unused Sidebar on achievements page Fix package stats not updating Use ShowOnIndex var from PackgageType Can change org member permissions so they can invite and remove people
51 Days Ago
Leaderboard backup, run #15581
51 Days Ago
Merge from oxygen_qol_tweaks
51 Days Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
51 Days Ago
Fix exception from foliage tutorial change when entering play mode in the editor
51 Days Ago
Merge from ore_resource_optimisations
51 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
51 Days Ago
Merge from shields
51 Days Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
51 Days Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
51 Days Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
51 Days Ago
Fixed shields not parenting properly
51 Days Ago
Fix initial rooms not revealing on the map Minimap Icons for certain room types Added Timer item which gives your bullets a "delay" (decel followed by accel) https://files.facepunch.com/CarsonKompon/2024/November/21_20-06-UnawareBluegill.mp4
51 Days Ago
Make it work for targeted player as well
51 Days Ago
Add MoveModeDefault, movement speeds defined in mode and can be altered by modifiers
51 Days Ago
Fixed being able to block while in debug cam
51 Days Ago
More tutorial stuff tweak intro scene water
51 Days Ago
Remove a few unused things
51 Days Ago
Merge from main
51 Days Ago
Merge from main
51 Days Ago
Merge from december24_art_fixes
51 Days Ago
Fixed incorrect biome being selected on new tutorial cliffs
51 Days Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
51 Days Ago
workcart_box -> main
51 Days Ago
Fixed other locos
51 Days Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
51 Days Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
51 Days Ago
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51 Days Ago
Merge from animator_csv
51 Days Ago
siege_weapons -> Aux2
51 Days Ago
Reverted sockets
51 Days Ago
Another work around to priv checks with Vehicle_Large collliders
51 Days Ago
Can click on preview tiles to add them to the selected brush/tile Updated tileset guides Created Autotile Reference ControlWidget Make Reference ControlWidget look nicer Can add multiple tile variations to an Autotile Tile Can now rename/clear/delete/configure Autotile Brushes, added Right Click menus to Brush, Tile, and Tile Reference ControlWidgets https://files.facepunch.com/CarsonKompon/2024/November/21_15-42-ImmaterialSphinx.mp4
51 Days Ago
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51 Days Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
51 Days Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
51 Days Ago
Prevent invalid hash error
51 Days Ago
Siege tower: - Remove unneeded checks on parenting volumes
51 Days Ago
Better trigger parent volumes
51 Days Ago
Dont allow pushing the siege tower if your parent entity is the tower
51 Days Ago
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51 Days Ago
drawbridge lods