249,476 Commits over 3,959 Days - 2.63cph!

50 Days Ago
Moved box into the other corner (looks better on the above ground carts)
50 Days Ago
Use oblique near clip plane trick for water reflections
50 Days Ago
Regenerate code
50 Days Ago
Fix NRE in NavMesh Dispose
50 Days Ago
Optimize culling in navmesh debug draw
50 Days Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
50 Days Ago
Asset Browser: Show 'Open File Location' in context menu when searching too Asset Browser: Disable flat/recursive toggle button when searching or in meta location
50 Days Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
50 Days Ago
Fixing LOD3 and 4 materials for Catapult
50 Days Ago
Scores component, game_loop prefab that is spawned instead of manually creating components
50 Days Ago
Lazy-initialize NavMesh GeneratorPool
50 Days Ago
Sounds kill feed Pickup UI
50 Days Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
50 Days Ago
Arena events
50 Days Ago
Define round phase
50 Days Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
50 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames
50 Days Ago
Refactor
50 Days Ago
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50 Days Ago
DontDestroyOnLoad for GameLoop (handles transitions through scenes, ArenaManager handles the current round)
50 Days Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
50 Days Ago
Tutorial updates
50 Days Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
50 Days Ago
Stub menu, Arena def
50 Days Ago
Clean up code
50 Days Ago
Add command to make admin invisible
50 Days Ago
updated viewmodel mini crossbow anims
50 Days Ago
Fix NRE on native data
50 Days Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
50 Days Ago
Ensured towing visuals delete properly when the towing joint breaks
50 Days Ago
Extra delay timings
50 Days Ago
Fix memory leak in navmesh builder
50 Days Ago
Add cylinder obstacle
50 Days Ago
merge from siege_weapons
50 Days Ago
Fix catapult animator init mismatch between client/server
50 Days Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
50 Days Ago
Merge from ai_wolf_iteration
50 Days Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
50 Days Ago
Remove unecessary includes
50 Days Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
50 Days Ago
Decrease await delay when checking for recording finish
50 Days Ago
Internal intersect events on physicsworld, no one should need them Make use of InvokeWithWarning
50 Days Ago
Catapult animation client/server sync
50 Days Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed Humans: skinning updates VR: init g_pVrSystem before finishing material system setup VR: check for headset in PreInit() instead of Init() UI: Expose UI.WorldInput.Hovered inside WorldInput component Upgrade remaining old vmdl files so I can delete all this legacy model code Humans: more skinning updates & prefab changes Merge branch 'master' of sbox Add Distance and Falloff to Voice Transmitter izIsSoft changes VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks Fix clothing using the wrong skin Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string ) AssetBrowserLocation tracks location type (code, assets etc) Create asset menu is context-specific to the location type, creates in place and opens rename flyout instead of using system dialog Unify usage of AssetBrowserLocation and its presentation/directory/hiding logic Asset Browser: Improve navigation outside of project tree Path widget only displays what can fit instead of freely growing, hide rest behind flyout Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent Expose PerChannel<T>.Get and Set Print a list of new items in console after check out Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser Fix warnings Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949 Can DrawInstanced a number of instances without uploading data Remove unused asset browser node type Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed. Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session Optimize allocations in Gizmo Lines(), LineTriangles(), SolidTriangles() Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985 Merge branch 'master' into navmesh-dynamic-obstacles
50 Days Ago
Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985
50 Days Ago
Optimize allocations in Gizmo Lines(), LineTriangles(), SolidTriangles()
50 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
50 Days Ago
Spread navmesh obstacle updates across multiple frames
50 Days Ago
Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session
50 Days Ago
Enabled instancing on all materials.