224,367 Commits over 3,684 Days - 2.54cph!

50 Days Ago
Leaderboard backup, run #10243
50 Days Ago
Initial commit Component id + prune those for refresh as well Serialize id properly OnRefresh Fix refresh for bones
50 Days Ago
small oilrig sat tubes flow wip
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Get rid of redraw flicker when adding/removing from lists and dicts
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Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
50 Days Ago
Fix copy/pasting nodes referencing graph target input.
50 Days Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
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Cubemapper tests
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studdle colour adjustments
50 Days Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one
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Added input.value node
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handlebar_moustache small adjustments
50 Days Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
50 Days Ago
player update. homing missile launcher anims exported and set up
50 Days Ago
OnDestroyInternal should be internal
50 Days Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
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Test reproducing Facepunch/sbox-issues#5128 Better handling for missing parameters during validation Facepunch/sbox-issues#5128
50 Days Ago
Test reproducing Facepunch/sbox-issues#5066 Fixed Facepunch/sbox-issues#5066
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Merge from main
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merge from main
50 Days Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
50 Days Ago
Update for clothing api
50 Days Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
50 Days Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
50 Days Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
50 Days Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
50 Days Ago
Fixes local interpolation jitter
50 Days Ago
Merge from main -> editor_compare_client_server_fields
50 Days Ago
Merge from main -> harmony2
50 Days Ago
Merge from main -> rpc refactor_2
50 Days Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
50 Days Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
50 Days Ago
Merge main
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Merge from main
50 Days Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling
50 Days Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
50 Days Ago
updated church position
50 Days Ago
Create multicam.viewmodel.scene
50 Days Ago
Brutalist church decals setup
50 Days Ago
better looking brick blend layers
50 Days Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
50 Days Ago
This bounds checking in izCreateBVH is wrong
50 Days Ago
Add destroy self behaviour state. Recall coroutine rework.
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50 Days Ago
Add ImpureAttribute