249,470 Commits over 3,959 Days - 2.63cph!

49 Days Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
49 Days Ago
Added NotifyLOD to car radio so it turns off based on distance
49 Days Ago
Stop "active sound handle count" spam
49 Days Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
49 Days Ago
merge from qol_variable_zoom_scope -> main
49 Days Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
49 Days Ago
Organisation -> Organization where necessary Resolves Facepunch/sbox-issues#6822
49 Days Ago
merge from main -> aux3
49 Days Ago
merge from qol_variable_zoom_scope -> main
49 Days Ago
Support drag data for GameObjectControlWidget, resolves Facepunch/sbox-issues#6998 https://files.facepunch.com/tony/1b2311b1/sbox-dev_xLjcpe9xed.mp4
49 Days Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
49 Days Ago
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002
49 Days Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
49 Days Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
49 Days Ago
Fixed T1 shell ejection not working.
49 Days Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
49 Days Ago
Leaderboard backup, run #15620
49 Days Ago
Leaderboard backup, run #15619
49 Days Ago
Speed up stats/batch
49 Days Ago
Removed debug
49 Days Ago
Removed old commented-out code
49 Days Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
49 Days Ago
Fix error when total/facet not requested !
49 Days Ago
Split the find query
49 Days Ago
REVERT REVERT REVERT
49 Days Ago
Cache testing
49 Days Ago
Fixed ore tests following the recent hot spot changes
49 Days Ago
Ores test compile fix
49 Days Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
49 Days Ago
merge from main
49 Days Ago
Make navmesh generator pools static Pool memory for native tile heightfields
49 Days Ago
Order categories by title Save categories upwards, include parent categories Replace facets with categories, store simpler, use packagetype to return categories, return facet results as tree Filtering by category works
49 Days Ago
First fix map override task when using launcharguments.map Testing with handshake process fixes if host changes during handshakes... Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that More fixes Some cleanup More cleanup, early out if disbaned or toxic
49 Days Ago
Fixed .config files not being added to appropriate string table for clients to receive changes
49 Days Ago
Package type category editor
49 Days Ago
Leaderboard backup, run #15605
49 Days Ago
merge from qol_dropbox_new_slots -> main
49 Days Ago
Fix item filter on mailbox input
49 Days Ago
Fix mailbox loot panel after splitting into two inventories
49 Days Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
50 Days Ago
Rewrite FFT Wave, wip
50 Days Ago
Internal CommandList with calling action directly Temp pass RenderEffect inside the command list directly
50 Days Ago
Add Graphics.ResourceBarrierTransition supports transitioning Textures and ComputeBuffers states currently, e.g if you wanted to signal a resource should be readable in fragment after a compute write to it
50 Days Ago
Merge from discofloor_rotation
50 Days Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
50 Days Ago
Merge from shields
50 Days Ago
Fixed noclipping breaking held entities entirely
50 Days Ago
Removed flat fuel consumption when triggering the battering ram
50 Days Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
50 Days Ago
Fixed battering ram firing replication