225,831 Commits over 3,714 Days - 2.53cph!

57 Days Ago
Backup: WIP crude gestures - animation working files
57 Days Ago
Parent merge
57 Days Ago
Merge from main
57 Days Ago
Fixed easter egg hunt missing phrases
57 Days Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling?
57 Days Ago
Be able to disable cubemap normalization without S_TOOLS_VIS on shader
57 Days Ago
little mesh level
57 Days Ago
progress
57 Days Ago
Remove gridmap tool Update .sbproj Dummy ui Left over gridmap stuff art test bits Update ignore
57 Days Ago
Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers)
57 Days Ago
cherrypicking 94558
57 Days Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
57 Days Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
57 Days Ago
phrases
57 Days Ago
Fix api query
57 Days Ago
Lets have a few more useful errors here
57 Days Ago
Re-style contest page Try to detect bots, and pre-render Show the contest button for 7 days after contest Add contest badge on package page
57 Days Ago
Merged harbor_tweaks_4
57 Days Ago
Fixed issue preventing harbor 2 from being considered as a docking point
57 Days Ago
added plaster_kid_a1 material added textured_ceiling_a material
57 Days Ago
▆▋▇▊ ▉▊▉▄▇▇▅▌
57 Days Ago
new shirt and bodygroups sorted on npc vmdl
57 Days Ago
Bump .exe version
57 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
57 Days Ago
Books phonebook diary and journal
57 Days Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
57 Days Ago
Modified shader to be more explicit about render paths
57 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
57 Days Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
57 Days Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
57 Days Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
57 Days Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
57 Days Ago
player update. setting up p17 weapon
57 Days Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
58 Days Ago
Disabled snapping when in a building blocked zone
58 Days Ago
door latches
58 Days Ago
Don't check require component while deserializing, wait until post deserialize
58 Days Ago
Update art_showcase.scene
58 Days Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
58 Days Ago
Update flag_oakwood_color.png
58 Days Ago
More boilerplate for nodes / graph
58 Days Ago
Debug view for scene ref nodes
58 Days Ago
Added more speed tree test data
58 Days Ago
adding speedtree test assets
58 Days Ago
Merged from main
58 Days Ago
Start blocking out state machine resource + editor window
58 Days Ago
Subtracting 94522
58 Days Ago
Missed files
58 Days Ago
Added speedtree files
58 Days Ago
Deleted and moved files