131,431 Commits over 4,232 Days - 1.29cph!

51 Days Ago
medical barge, environment volumes polish
51 Days Ago
supplies barge, simplified environment volumes down to 3
51 Days Ago
Manifest
51 Days Ago
Code gen
51 Days Ago
Very initial setup for small engine deployable
51 Days Ago
RPG HV Ammo - Reduced max texture size to 1k
51 Days Ago
Revert change to EditorSettings
51 Days Ago
Adding extra joints to small engine rig
51 Days Ago
Merge from naval_update
51 Days Ago
merge from deployable_cannon
51 Days Ago
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51 Days Ago
string lights red and green materials bunch of lighting on barges and docks
51 Days Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
51 Days Ago
pt_boat_gun_setup -> naval_update
51 Days Ago
Turret placement setup
51 Days Ago
merge from main
51 Days Ago
Merge from main
51 Days Ago
Update water bottle anims
51 Days Ago
adding cannon animator for world anims
51 Days Ago
Cannon and character animations - first pass
51 Days Ago
merge from main
51 Days Ago
Blueprint fragment despawn rareity set
51 Days Ago
garage door unskinned meshes for flavien
51 Days Ago
merge from print_topologies_command
51 Days Ago
merge from fix_map_mismatch
51 Days Ago
Subtract merge from outboard_motor
51 Days Ago
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51 Days Ago
merge from puzzle_reset_ignore_invis
51 Days Ago
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51 Days Ago
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51 Days Ago
Updated LOD settings for Charity plushies
51 Days Ago
trying reduced sail thrust 3000->2000
51 Days Ago
Added exit time to damaging attacks
51 Days Ago
51 Days Ago
merge from main
51 Days Ago
Charity_plushies -> main
51 Days Ago
Updated pookie bear volumes, no more pookie stacking
51 Days Ago
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51 Days Ago
Fix pooling error that was preventing sail/steering wheel deployment
51 Days Ago
boat stability work
51 Days Ago
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51 Days Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
51 Days Ago
merge from codelock_entercode_cache
51 Days Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
51 Days Ago
Setup Single and Dual 50 Cal LODs and Colliders
51 Days Ago
tweaks to culling distance to several prefabs
51 Days Ago
Merge from parent
51 Days Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
51 Days Ago
anim updates for feedback notes