124,950 Commits over 4,171 Days - 1.25cph!

60 Days Ago
Merge from main
60 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
60 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
60 Days Ago
Load monument prefabs if procgen needs to run on the client or server
60 Days Ago
Mark Rowboat_LOD2 as read/write
60 Days Ago
Fix possible NRE in ExtractReferences when updating asset scenes
60 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
60 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
60 Days Ago
Disable condition on compass
60 Days Ago
Clean up v_compass.anim.controller missing local files
60 Days Ago
Merge from compass
60 Days Ago
Fix resetfogofwar command
60 Days Ago
Mark a bunch more meshes as read/write
60 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
60 Days Ago
UI_FoilShaderMouseFollow compile fix
60 Days Ago
Compile fix
60 Days Ago
Fixed nre when opening skin viewer while connected to a server
60 Days Ago
Compile fix
60 Days Ago
merge from new_menu/skin_viewer_merge2
60 Days Ago
Cleaned SkinViewer scene
60 Days Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
60 Days Ago
Fix research table snapping issues
60 Days Ago
Add padding when trying to snap to twig walls
60 Days Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
60 Days Ago
merge from new_menu
60 Days Ago
Removed some assets I don't need for the merge
60 Days Ago
crash at monument distance 800 -> 1200
60 Days Ago
Cleanup
60 Days Ago
main -> new_menu
60 Days Ago
Fixes and polish
60 Days Ago
Revert level manager - ready for merge
60 Days Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
2 Months Ago
merge from new_menu
2 Months Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
2 Months Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
2 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
2 Months Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
2 Months Ago
Update icon manifest
2 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
2 Months Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
2 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
2 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
2 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
2 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
2 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
2 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
2 Months Ago
Explicitly pull compute shaders into content.bundle
2 Months Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)