198,677 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Now need 1 apple to cook an apple pie (was 2) Added apples to the possible sale options at water well vendors Increased chance of finding apples at water well food caches
2 Months Ago
main -> syncvars
2 Months Ago
Merge from new_silencers
2 Months Ago
Fixed an NRE on the t1 smg Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
2 Months Ago
vending_machine_modify_listings -> main
2 Months Ago
Can now modify Vending Machine listings. Clicking on an existing listing repopulates the sell order input fields.
2 Months Ago
Merge from new_silencers
2 Months Ago
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
2 Months Ago
bee_spawnrate_reduction -> main
2 Months Ago
Missed oak_e... Lives in a different folder
2 Months Ago
Add Flash [ON]/[OFF] display to camera UI Control flash with standard F light on/off Wider flash Created a new bulb icon (light one)
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Merge from lr_deploy_speedup
2 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
2 Months Ago
Merge from main
2 Months Ago
Merge from tea_time
2 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
2 Months Ago
Merge from main
2 Months Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
2 Months Ago
Correctly include any inherited drop velocity, and the original velocity variance
2 Months Ago
Some more rough wip changes, some cleanup and sever side validation
2 Months Ago
Climate & post for remaining biomes.
2 Months Ago
Item set view model anim updates and added missing .viewmodel content
2 Months Ago
Added and updated more floor wallpaper materials for testing
2 Months Ago
Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
2 Months Ago
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2 Months Ago
merge from vehicle_trigger_damage_fixes
2 Months Ago
missing prefab
2 Months Ago
Network flash effect Minor prefab changes
2 Months Ago
configured LootContainer damage for modular cars and bikes
2 Months Ago
tier 3 boat steering wheel blockout
2 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
2 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
2 Months Ago
Added a usable flash to the instant camera
Rin
2 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
2 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
2 Months Ago
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2 Months Ago
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2 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from building_los_fix
2 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
2 Months Ago
merge from main
2 Months Ago
merge from hbhf_adjustablerange
2 Months Ago
Code cleanup, formatting
2 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged