192,689 Commits over 4,049 Days - 1.98cph!
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
Clean: remove the hack test
Now that the bug was validated this doesn't serve any purpose
Tests: compiled in editor
Bugfix/Optim: Don't force ConcurrentQueue to allocate new segments on every push
My hack/forced test no longer allocates - now I just need to cover left-over cases of this problem
Tests: on Craggy in editor took a snapshot - no more allocs in the forced test area.
Merge from parent/merge_from_blowpipe
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
Add more tooltips to loot panels
Hack: improved the runaway test
Now I can see it via server profiler - ~90KB across 192 allocs for 192 packets
Tests: Craggy in editor, took a snapshot
toolcupboard_www -> crafting_update
Fixed toolcupboard items showing a bunch of w's
Bamboo scaffold kit lods, collision, optimisation
Merge from blowipe (lots of folder changes so merging here first to be safe)
Fixed natural beehives spawning on fire
Reduce twitches in croc anim transitions
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
Hack: synthetic test to proc ConcurrentQueue memory runaway
Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix.
Tests: ran the code and checked state of ConcurrentQueue with a debugger
Greatly improved swarm behaviour around fires
dart 1 texture/material progress
updated mesh removed unnecessary parts with the new workflow
renamed material to be more specific
updated textures
Hook croc belly flop and more aggressive turning and snapping
Fix blowpipe expecting catapult boulder ammo after merge.
Bunch of dart data fixes after merge .
Manifest.
Match croc speeds to anim
merge from bee_hive_protection
Adding new blowpipe idle pose options
Adding a branch with texture streaming enabled by default in all preset levels in case we want it.
outbreak scientist spray anims re exoprted and holdtype updated
cleaned up materials and textures
- removed duplicate crossbow textures and material
- moved all associated materials and textures to the proper Material folder outside of the model folder.
- removed unncessary/old blow pipe materials.
fixed the splat mask to sand instead of snow on jungle swamp
jungle swamp unique environment
merge from planter_stacking
merge from fix_ownership_giveall -> main
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
merge from fix_copy_paste_global -> main
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
Instead try fixing compile errors by switching to LogWarning() on client
merge from premium_servers -> main
Changed the planter block over to use an entity list object rather than duplicating the list across every planter
Added the small planter to the list, was missing from all planters