224,791 Commits over 3,714 Days - 2.52cph!

53 Days Ago
Add RigidBody.MotionEnabled
53 Days Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
53 Days Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
53 Days Ago
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
53 Days Ago
Source Updates - Hide Poncho Material and Texture change
53 Days Ago
Removed power consumption from splitters, root combiners and electrical branches
53 Days Ago
Fix async warning in PreviewMesh
53 Days Ago
Fixed electrical lights requiring 1 power when off
53 Days Ago
GameController -> CGameController, some code refactor, Controller is a handle
53 Days Ago
player update. tamborine holdtype updated with latest idle pose
53 Days Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
53 Days Ago
Update sceneviewer_weapons.scene
53 Days Ago
Update charactercontroller.scene
53 Days Ago
packaged food - cans branding texture update Merge branch 'main' of sbox-assets
53 Days Ago
Viewmodel camera
53 Days Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
53 Days Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
53 Days Ago
Make joint more robust in finding physics bodies, improve the gizmos a bit Better anchor points for spring joint
53 Days Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
53 Days Ago
Line Render scene
53 Days Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
53 Days Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
53 Days Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
53 Days Ago
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53 Days Ago
Fixed memory cell draining battery on both sides instead of from the active output
53 Days Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
53 Days Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
53 Days Ago
WIP rewriting property node definition
53 Days Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
53 Days Ago
Add voice lists for other crackhead variants
53 Days Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
53 Days Ago
Scene2Prefab Added docking path to harbor 1
53 Days Ago
Don't preview smd for now
53 Days Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
53 Days Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
53 Days Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
53 Days Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
53 Days Ago
Update state for recalling scientists
53 Days Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
53 Days Ago
Add VoiceListResource.Find( key, fallback )
53 Days Ago
Add VoiceListResource
53 Days Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
53 Days Ago
Add dynamic cubemap scene
53 Days Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
53 Days Ago
Aircon wall units 3 new aircon units and updated old aircon to have the same theme Merge branch 'main' of sbox-assets
53 Days Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
53 Days Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
53 Days Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
53 Days Ago
Merge from main
53 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets