124,946 Commits over 4,171 Days - 1.25cph!

60 Days Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
60 Days Ago
Missed a loading indicator
60 Days Ago
Settings page styling
60 Days Ago
removed shadow lod script from male mummywraps underwear prefabs
60 Days Ago
Very placeholder initial cannon firing
60 Days Ago
Added parameter to Tooltips for standardized popup time-delay options
60 Days Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
60 Days Ago
moved most of HitTest generation to a transform job
60 Days Ago
Compass 3rd person anim updates
60 Days Ago
hide clear button
60 Days Ago
Settings, sidebar and flex search
60 Days Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
60 Days Ago
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60 Days Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
60 Days Ago
Reimplemented server favouriting
60 Days Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
60 Days Ago
Merge from main
60 Days Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
60 Days Ago
Premium icon mip maps
60 Days Ago
Clean up new loading status indicators
60 Days Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
60 Days Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
60 Days Ago
lock.key.item description update
60 Days Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
60 Days Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
60 Days Ago
Fixed pack showcace background fading in even when packs are disabled
60 Days Ago
Generic Pageheader component
60 Days Ago
demos styling, needs fixes
60 Days Ago
Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2, crate basic, mine cart, food crate normal, medical crate, underwater crates
60 Days Ago
merge from main
60 Days Ago
Play demos overlay foundations
60 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
60 Days Ago
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60 Days Ago
Compile fix
60 Days Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
60 Days Ago
Added support for delaying drifting to BaseBoat.
60 Days Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
60 Days Ago
Fog of war works on death screen map
60 Days Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
60 Days Ago
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60 Days Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
60 Days Ago
Compile fix
60 Days Ago
Fix fog not clearing immediately on spawn
2 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
fix cloud config override issues
2 Months Ago
add all cloud configs to list on climate
2 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
2 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up