239,182 Commits over 3,837 Days - 2.60cph!

43 Days Ago
Comment this out for now
43 Days Ago
Update Test_weapon_skin_1.vmat
43 Days Ago
skin shader test assets
43 Days Ago
Remove debugging - fix spike when flushing pending updates
43 Days Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
43 Days Ago
Remove OpenVDB for TinyVDBIO instead (jesus christ), use latest version of NanoVDB, clean it all up, don't use glue, make all bridge between native in a def file
43 Days Ago
Fix flags
43 Days Ago
More debug
43 Days Ago
Debugging
43 Days Ago
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43 Days Ago
Temporary shadow fix for sprite_2d shader
43 Days Ago
mussel clumps, mussel clump transparent, mussel tiling material
43 Days Ago
Various minor optimizations
43 Days Ago
Release all Editor Shortcuts when toggling Play Mode
43 Days Ago
Soundtrack toggles
43 Days Ago
Cherry picking 102178, 102182 and 102183 from world_update
43 Days Ago
Merge from radtown_redux
43 Days Ago
Merge from OceanWreckBuoy
43 Days Ago
Merge from legacy_wood_log_pile
43 Days Ago
Merge from Underwater_divesites
44 Days Ago
Merge from temperate_cliff_rework
44 Days Ago
Don't use state object transform for editor position Get rid of delays in random transitions
44 Days Ago
Update GameObjectNode and AssetList Context Menus to use proper shortcuts for Duplicate
44 Days Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
44 Days Ago
manifest
44 Days Ago
prepared prefab on wood pile
44 Days Ago
44 Days Ago
++
44 Days Ago
Force rebuild UI layout when adding new alarms
44 Days Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
44 Days Ago
Initial commit
44 Days Ago
wood log pile asset and node prep for procmap
44 Days Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
44 Days Ago
Allow lightweights entity components to handle RPCs
44 Days Ago
weapon vmdl cleanup
44 Days Ago
Create lightweight components that don't have the overhead of unity components
44 Days Ago
MP5 viewmodel magazine full and empty bodygroups
44 Days Ago
Create keyframes on object edit
44 Days Ago
audio playback toggle on soundtrack view
44 Days Ago
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
44 Days Ago
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44 Days Ago
Soundtrack DLC page
44 Days Ago
Merge from main
44 Days Ago
merge from radtown redux
44 Days Ago
merge from ocean wreck buoy
44 Days Ago
merge from legacy wood log piles
44 Days Ago
merge from divesites branch
44 Days Ago
merge from cliff branch
44 Days Ago
merge from main
44 Days Ago
Merge from arm64_native_libraries