140,049 Commits over 4,505 Days - 1.30cph!

48 Days Ago
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
48 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
48 Days Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
48 Days Ago
merge from blocked_by_piping_error
48 Days Ago
apartment complex HLOD+S2P
48 Days Ago
NPC lean animations first pass
48 Days Ago
fixed new fridge prefab not culling
48 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
48 Days Ago
merge from clan_bugfixes
48 Days Ago
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
48 Days Ago
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
48 Days Ago
Enable clan name tag color accessibility option
48 Days Ago
merge from main
48 Days Ago
mask tweaks
48 Days Ago
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
48 Days Ago
merge from main
48 Days Ago
update from main
48 Days Ago
wallpaper inventory model material setup, texture resize,base prefab
48 Days Ago
merge from settings_serch_fix
48 Days Ago
Tweaks
48 Days Ago
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
48 Days Ago
Added arrow buttons to the settings search bar to cycle results
48 Days Ago
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
48 Days Ago
start on tanker area sphere tank
48 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
48 Days Ago
Fixed settings enter to cycle search results regression
48 Days Ago
merge from satellite_crash
48 Days Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
48 Days Ago
some set dressing inside computer room
48 Days Ago
Outpost scene playable in editor
48 Days Ago
SP and collisions for the improvised computer haxor room
48 Days Ago
Merge from main
48 Days Ago
fixed roof shadow proxies around skylight/ladder room
49 Days Ago
Revert changes to PostFXBlitter
49 Days Ago
MotionBlurPass graphics format compatibility fix
49 Days Ago
Change SSAO render to use static lambdas
49 Days Ago
OverlayUberPass with sharpening and vignette
49 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
49 Days Ago
Fix multiple meshes in one lod group not registering as individual meshes
49 Days Ago
Lighting prefab progress
49 Days Ago
49 Days Ago
missing client guard
49 Days Ago
Merge from main
49 Days Ago
Merge from PlayerRigUpdate2
49 Days Ago
Remove sprint controller from L96, transition doesn't look great
49 Days Ago
wip wallpaper inventory model
49 Days Ago
merge from apartment_complex_monument/stove
49 Days Ago
Blocked tin can alarm in the apartment complex monument S2P
49 Days Ago
merge from apartment_complext_monument/stove
49 Days Ago
Merge from main