224,813 Commits over 3,714 Days - 2.52cph!

54 Days Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
54 Days Ago
Add voice lists for other crackhead variants
54 Days Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
54 Days Ago
Scene2Prefab Added docking path to harbor 1
54 Days Ago
Don't preview smd for now
54 Days Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
54 Days Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
54 Days Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
54 Days Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
54 Days Ago
Update state for recalling scientists
54 Days Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
54 Days Ago
Add VoiceListResource.Find( key, fallback )
54 Days Ago
Add VoiceListResource
54 Days Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
54 Days Ago
Add dynamic cubemap scene
54 Days Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
54 Days Ago
Aircon wall units 3 new aircon units and updated old aircon to have the same theme Merge branch 'main' of sbox-assets
54 Days Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
54 Days Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
54 Days Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
54 Days Ago
Merge from main
54 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
54 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later)
54 Days Ago
merge from tutorial_island
54 Days Ago
small oilrig scene progress S2P
54 Days Ago
small oilrig prefabs update colliders update
54 Days Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
54 Days Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
54 Days Ago
Leaderboard backup, run #10252
54 Days Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
54 Days Ago
Destination assigning
54 Days Ago
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
55 Days Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
55 Days Ago
v_trenchknife: initial commit with basic animgraph
55 Days Ago
S2P harbor_1 for testing
55 Days Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
55 Days Ago
Legacy wood building skin video header
55 Days Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
55 Days Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
55 Days Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
55 Days Ago
Update viewmodel prefabs
55 Days Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
55 Days Ago
Delete TutorialHelpModalStageWidget component, no longer used
55 Days Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
55 Days Ago
Brutalist church progress
55 Days Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
55 Days Ago
Leaderboard backup, run #10243
55 Days Ago
Initial commit Component id + prune those for refresh as well Serialize id properly OnRefresh Fix refresh for bones
55 Days Ago
small oilrig sat tubes flow wip
55 Days Ago
Get rid of redraw flicker when adding/removing from lists and dicts