136,281 Commits over 4,444 Days - 1.28cph!

54 Days Ago
merge from automated_testing/export_optims
54 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
54 Days Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
54 Days Ago
merge from main
54 Days Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
54 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
54 Days Ago
server_browser_update_2 -> main
54 Days Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
54 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
54 Days Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
54 Days Ago
Some cleanup. Convar some hardcoded vlaues
54 Days Ago
Merge from main
54 Days Ago
Dont disable the country selection button
54 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
54 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
54 Days Ago
krieg chainsword better charm positon
54 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
54 Days Ago
merge from mortar_prototype
54 Days Ago
Fix compile error
54 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
54 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
54 Days Ago
Fix a bunch of the country select settings
54 Days Ago
merge mortar_prototype to main
54 Days Ago
merge aim blending for mortar to mortar_prototype
54 Days Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
54 Days Ago
industrial garage door - merged sub objects on skin model
54 Days Ago
merge from mortar_prototype
54 Days Ago
Merge from main
54 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
54 Days Ago
Commiting a bunch of shelved wip
54 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
54 Days Ago
Forgot to refresh the test list
54 Days Ago
merge from automated_testing
54 Days Ago
More work on kitchen lino for penthouse apartment
54 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
54 Days Ago
merge from automated_testing
54 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
54 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
54 Days Ago
removed dummy from hierachy and re exported fbx
54 Days Ago
vendingmachine_updateammocount_nre -> main
54 Days Ago
Properly fix the bug
54 Days Ago
merge from main
54 Days Ago
Update animator to include blend trees
54 Days Ago
merge from main
54 Days Ago
Fixed tutorial completed commands not running quietly
54 Days Ago
Fix update ammo count nre
54 Days Ago
merge from automated_testing
54 Days Ago
merge from automated_testing/raiding
54 Days Ago
Another raiding test and some inspector tweaks
54 Days Ago
Updating ballistic armour and bdu set skinning