147,231 Commits over 4,444 Days - 1.38cph!

49 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
49 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
49 Days Ago
Apartment bed prefabs and lods
49 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
49 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
49 Days Ago
Potential fix for ResetPath error spam
49 Days Ago
merge rust_relay_server -> main
49 Days Ago
edited 3p sprint update anim
49 Days Ago
Update second gingerbread npc, should fix nre
49 Days Ago
Skinning update for wooden armour jacket
49 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
49 Days Ago
Merge from viewmodel_early_disable_fix
49 Days Ago
Move viewmodel clear config file
49 Days Ago
merged main -> rust_relay_server
49 Days Ago
vendingmachine_ui_refresh -> main
49 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
49 Days Ago
Fix the weird input font
49 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
49 Days Ago
Fixed passed/failed filter text width
49 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
49 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
49 Days Ago
Merge from viewmodel_early_disable_fix
49 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
49 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
49 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
49 Days Ago
vendingmachine_ui_refresh -> main
49 Days Ago
Missed file
49 Days Ago
Fix 100 issues with the search bar in the sell order creator
49 Days Ago
merge main -> rust_relay_server
49 Days Ago
encryption changes
49 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
49 Days Ago
merge from main
49 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
49 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
49 Days Ago
Added a test prefab for the LOD Baker tool
49 Days Ago
update manifest
49 Days Ago
added defensive upgrade icon
49 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
49 Days Ago
defensive upgrade textures
49 Days Ago
post-merge compile fix
49 Days Ago
merge from custom_item_fixes
49 Days Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
49 Days Ago
merge from main
49 Days Ago
merge from dragbyangle_rebalance2
49 Days Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
49 Days Ago
Update: codegen Tests: none
49 Days Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
49 Days Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
49 Days Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
49 Days Ago
Merge: from main