136,844 Commits over 4,444 Days - 1.28cph!

51 Days Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
51 Days Ago
Merge from main/bowless_crossbow
51 Days Ago
code support for tertiary charm prefab setup
51 Days Ago
Add the apartment furnace to the large apartment
51 Days Ago
Turn the wood stove in the large apartment into a furnace
51 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
51 Days Ago
merge from misc_vendingui_fixes
51 Days Ago
merge from mortar_prototype
51 Days Ago
merge from deployable_snapping_fix_3
51 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
51 Days Ago
merge from empty_country_list_fix
51 Days Ago
merge from defaultsortingorder_update
51 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
51 Days Ago
Merge from /indirect_instancing
51 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
51 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
51 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
51 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
51 Days Ago
More lighting
51 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
51 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
51 Days Ago
Codegen
51 Days Ago
Mortar animations on the v4 rig
51 Days Ago
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51 Days Ago
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51 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
51 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
51 Days Ago
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51 Days Ago
Subtracting 150318
51 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
51 Days Ago
Subtracting 150367
51 Days Ago
Subtracting 150376
51 Days Ago
Subtracting 150380
51 Days Ago
Subtracting 150385
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Subtracting 150388
51 Days Ago
blowpipe charm position tweak
51 Days Ago
Merge from terrain_lowering_nms_large_cave
51 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
51 Days Ago
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51 Days Ago
merge from main
51 Days Ago
Subtracting 150838 (reapplying new navmesh)
51 Days Ago
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51 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
51 Days Ago
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51 Days Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
51 Days Ago
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51 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
52 Days Ago
Subtract 150311
52 Days Ago
Test branch Start from cs 10513 and merge in 150311
52 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km