157,624 Commits over 4,536 Days - 1.45cph!

54 Days Ago
cherry picking from small spike world models
54 Days Ago
cherry picking from weapon rack world models 2
54 Days Ago
cherry picking from weapon rack world models
54 Days Ago
cherry picking from small spikes worldmodel
54 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
54 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
54 Days Ago
cherry picking from landmine worldmodel 2
54 Days Ago
cherry picking from landmine worldmodel
54 Days Ago
cherry picking from workbench worldmodels 2
54 Days Ago
cherry picking from workbench world models
54 Days Ago
cherry picking from netting world model
54 Days Ago
cherry picking from netting world model
54 Days Ago
cherry picking from ladder world model
54 Days Ago
cherry picking from corn world model
54 Days Ago
cherry picking from small shark 2
54 Days Ago
cherry picking from small shark
54 Days Ago
cherry picking from sleepingbag worldmodel 2
54 Days Ago
cherry picking from sleepingbag worldmodel
54 Days Ago
cherry picking from bandage worldmodel 2
54 Days Ago
cherry picking from bandage worldmodel 1
54 Days Ago
cherry picking from electrical worldmodels 8
54 Days Ago
cherry picking from electrical worldmodels 7
54 Days Ago
cherry picking from electrical worldmodels 6
54 Days Ago
cherry picking from electrical worldmodels 5
54 Days Ago
cherry picking from electrical worldmodels 4
54 Days Ago
cherry picking from electrical worldmodels 3
54 Days Ago
cherry picking from electrical worldmodels 2
54 Days Ago
cherry picking from electrical worldmodels
54 Days Ago
cherry picking
54 Days Ago
optimised bloodbag textures
54 Days Ago
merge from main
54 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
54 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
54 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
54 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
54 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
54 Days Ago
Merge from powergrid/fuse_deterioration
54 Days Ago
Adding sheep lean and react animations
54 Days Ago
Bump minimum decay rate from 6% to 8%
54 Days Ago
54 Days Ago
Merge from PlayerMaintainedMonuments
54 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
54 Days Ago
Merge from main
54 Days Ago
adding small tunnel end piece, added random rooms to small station
54 Days Ago
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54 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
54 Days Ago
Add smallbackpack to render scene
54 Days Ago
Updating sheep skinning and Adding LODs to export
54 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
54 Days Ago
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