249,481 Commits over 3,959 Days - 2.63cph!
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balance, crown
lava warning
balance, remove crown etc
early boss
mystery box sprite/icon
balance
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704)
- Also tracking pressed controller buttons now
merge from tincanalarm_recipe/tincanalarm_recipe (?)
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
Fix "missing sound common/null.wav" when throwing grenades
Gravity Gun consistency improvements
Fixed mass-adjusted punt forces being applied to Mega Gravity Gun
Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction
Set the particle orientation in Editor on creation
Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list.
Fix month checking for loading screen
Remove Ep1, Ep2 and Lost Coast mounting
All of those are now part of the Half-Life 2 mounting option
Rename "Operation was aborted by an application callback" error
Fixed some more crashy issues with particle constraints
Added ability to override precipitation particles
It will not be functional yet due to networking changes being required
merge from main -> biome_visuals_2
CollisionSoundSystem uses ISceneCollisionEvents
Add the rest of the prices
Clothing list layout
Fix TextArea not updating on value change
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Add ISceneCollisionEvents
New Coin SFX
Enabled looping on menu_music
Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20
Only show Debug menu option when in editor
Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls
Gave UI buttons custom pointer cursor
Updated battering ram icon
Improve readability of docs sidebar
Catapult deploy guide and construction stages
Deleted now unused meshes
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edited ads postion in mini crossbow viewmodel prefab
Implemented catapult animations
Merge: from main
Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
Add small box to the underground workcart
explosion_medium + explosion tex/files
Fix lighting in reflection, no fog yet though
CommunityNewsBox: add icon prefix before comment count
Add a bunch of stats to ingame console
Fix clip distance when under water
Fudge water shader reflection UVs to fix gap
cleanup
- separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
Enable #nullable
Playing around with a water shader
Add tags from world object to chunk SceneObjects
removed the prefab just made
updated ians worldmodel prefab with new mesh
renamed VM fbx to be more consistent with prefabs
Simplify networking options in header bar in editor - drop down options in Network for Simulate Lag, Lobby Privacy
mini cross bow world model
lods and basic prefab setup w some scripts
Update: adding source code
waterpump_minimum_depth_change -> main
Reduced required minimum depth on water pump so that its usable in the new rivers
propane_stack_size -> main
Update Propane Tank stack size from 5 -> 20