141,247 Commits over 4,505 Days - 1.31cph!

54 Days Ago
gibs and entity setup for stacked terminal blocker
54 Days Ago
Fixed missing item ownership when buying the master key
54 Days Ago
Fixed mesh not culling on last lod
54 Days Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
54 Days Ago
Event updates on throw animation
54 Days Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
54 Days Ago
launch site satellite office room progress
54 Days Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
54 Days Ago
Merge from targeting_refactor
54 Days Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
54 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
54 Days Ago
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
54 Days Ago
Remove some unused code
54 Days Ago
Merge from partials
54 Days Ago
Fix SSAO issues when swapping between pipelines
54 Days Ago
Missed file
54 Days Ago
Partial and comment passes for SatelliteCrash
54 Days Ago
Comment cleanup pass
54 Days Ago
SatelliteControlComputer
54 Days Ago
clearing up a room for satellite control inside the main office building
54 Days Ago
Merge: from main
54 Days Ago
Merge from apartment_complex_monument/reverb_distance_fixes
54 Days Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
54 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
54 Days Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
54 Days Ago
Merge from satellite_crash
55 Days Ago
Phrase merge fixes again
55 Days Ago
Merge from main
55 Days Ago
Merge from apartment_complex_monument
55 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
55 Days Ago
merge from glowing_wallpapers - latest square images
55 Days Ago
updated square images
55 Days Ago
Reverb tweaks to accomodate ranged weapons
55 Days Ago
Updated media
55 Days Ago
merge from storepage_glowingwallpaper
55 Days Ago
Phrases
55 Days Ago
Merge from control console art
55 Days Ago
Codegen
55 Days Ago
Manifest, id fixes.
55 Days Ago
merge from storepage_glowingwallpaper
55 Days Ago
Added glowing wallpaper pack store page
55 Days Ago
Bunch of asset + folder cleanup, rename, organize.
55 Days Ago
Satellite prefab cleanup, remove placeholder art.
55 Days Ago
Merge from satellite_art
55 Days Ago
More ui
55 Days Ago
UI tweaks
55 Days Ago
LODs and COL for stacked terminals monument blocker
55 Days Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
55 Days Ago
Updating alien costume cloth asset
55 Days Ago
Merge: from main