161,704 Commits over 4,597 Days - 1.47cph!

46 Days Ago
force update water reflection probe when dragging time slider in workshop editor
46 Days Ago
Halloween Wallpapers - texture updates
46 Days Ago
syncvar_parallel_save_fix -> main
46 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
46 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
46 Days Ago
Merge: from main
46 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
46 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
46 Days Ago
Merge from render_pipeline_testing
46 Days Ago
Merge from rrp_prop_rendering
46 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
46 Days Ago
merge from critter_animals
46 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
46 Days Ago
Part2
46 Days Ago
Part3
46 Days Ago
More LOD texture optimizations
46 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
46 Days Ago
merge from main -> base_occlusion
46 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
46 Days Ago
46 Days Ago
add singular crab prefab (mostly for media capturing)
46 Days Ago
- eye centre fix
46 Days Ago
merge from critter_animals
46 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
46 Days Ago
Add stir lock convar
46 Days Ago
Better colliders
46 Days Ago
Re-export tests after merge from main
46 Days Ago
Part2
46 Days Ago
Part3
46 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
46 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
46 Days Ago
Fixed LODs on gate and fence
46 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
46 Days Ago
biofuel_generator -> main
46 Days Ago
biofuel_generator -> main
46 Days Ago
Merrge from main (need to regen test list, not done yet)
46 Days Ago
merge from automated_testing
46 Days Ago
Test framework cleanup following livestock merge
46 Days Ago
Compile errors
46 Days Ago
merge from main
46 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
46 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
46 Days Ago
merge from JellyfishShader_edit
46 Days Ago
main -> biofuel_generator
46 Days Ago
Fixed topper materials
46 Days Ago
merge from Livestock_animals
46 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
46 Days Ago
Lods gibs and col
46 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
46 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower