192,721 Commits over 4,049 Days - 1.98cph!
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
Merge: from texttable_allocs
- Replacing old TextTable with the new one that allows deferred formatting and avoids allocs
Tests: new unit tests and manual invoke of server.playerlistpos and status commands on Craggy
Optim: replacing old TextTable with the new one
- Updated Server.GetPlayerListPosTable to new APIs
Synthetic test of `playerlistpos` for 200 players on Craggy runs in 0.5ms (instead of prev 5ms) and 99% less allocs.
Tests: Started Craggy in editor with a synthetic test. Also used a couple TextTable rcon commands
Lens dirt, motion blur and sun shafts tooltips
Update: make logic match `shouldPadColumns` meaning
it was doing the inverted logic before, but didn't affect tests since they used old values before the rename.
Tests: ran unit tests.
More visibility improvements:
- Forced motion vectors off
- Larger base size, with a strict max screen size: For better mid range visibility.
Update: adding extra perf test to track shouldPadColumns influence
- Also renamed isForJson to shouldPadColumns
Shows 6x perf impact between no pad and pad. Makes sense, since for some types we need to do string formatting and that's heavy.
Tests: ran the tests.
Dragged out backend fade because screen space scaling.
Merge from crafting_update
Fixed debug.clearPlayerModifiers typo
Update: Add deferred formatting for more types (uint, long, ulong, double, vec3)
- Extended tests to cover these cases
Tests: ran unit tests
Min size up +0.0005 for good measure.
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
Snake scale and colour balances
Modal styles and reveal transitions
Implemented new Honeycomb Worldmodel
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
Optim: don't allocate when writing values via JsonTextWriter
- also exposed a `stringify` param that can avoid string conversion
Tests: ran unit tests
viewmodel - set up idle states as blendtrees for ADS support
Update: revert back to Newtonsoft.Json
- Temporarily reverted the TextTable in use to original version to validate via tests
We have to o many json serialization impls, so going to avoid trying to add a new one. I'll have to check if I can rip out the stale dll or not.
Tests: ran the unit tests
removed duplicated crossbow files from blowpipe folder
Merge from crafting_update
Merge from planter_stacking
Fixed NRE when placing small planter on shelves
Premium modal styling and tag
Fixed fridge showing 1 power usage in client
Fixed fridge not being lockable
Merge from amd_dlss_crash
Changed the tiger ragdoll prefab layer to the correct layer.
merge from /graphics_settings_extra_tooltips
Added back DLSS code that was removed with a merge from main
Assigned all the spoiled food items the vomit sound when eating
Added graphics settings ooltips for any that were missing.
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Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.