198,679 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Code cleanup, formatting
2 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
2 Months Ago
Male lods
2 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
2 Months Ago
Merge from emoji_player_lookup_fix
2 Months Ago
Fixed a pointless player lookup in emoji ownership check
2 Months Ago
Merge from industrial_crafter_5_slot
2 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
2 Months Ago
large sail blockout update
2 Months Ago
phrases
2 Months Ago
Rifle view model anim updates and added missing .viewmodel content
2 Months Ago
merge from swapseat_binds
2 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
merge from rustige_egg_g_naming
2 Months Ago
merge from lr_deploy_speedup
2 Months Ago
merge from HealthOreTeaToken
2 Months Ago
merge from catpiedesc
2 Months Ago
merge from tea_time
2 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
2 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
2 Months Ago
Do not update indirect instancing system when scene is loading
2 Months Ago
Do not update indirect instancing system when scene is loading
2 Months Ago
wip changes
2 Months Ago
New Bootstrap page
2 Months Ago
Bind menu now supports multi key binds
2 Months Ago
bee_lifetime_reduction -> main
2 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
2 Months Ago
bee_spawnrate_reduction -> main
2 Months Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
2 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
2 Months Ago
More test code
2 Months Ago
main -> syncvars
2 Months Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
2 Months Ago
Added swap seats binds to the options menu
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from new_silencers
2 Months Ago
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
2 Months Ago
Removed military grade silencer from tech tree Added soda can silencer to T1 Techtree Added oil can silencer to T2 Techtree Military Silencer crafting cost increased (repair) Renamed silencer to Military Silencer
2 Months Ago
Add vertex color to binned vertex data; fixing wind and displacement parameters
2 Months Ago
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
2 Months Ago
Merge from industrial_perf_improvements
2 Months Ago
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
2 Months Ago
Fixed industrialTransferStrictTimeLimits not working in builds
2 Months Ago
Revert some changes from this branch to restore conveyor functionality Better early outs when moving items that can stack, also fixed some issues with the early outs for non stackable items
2 Months Ago
Merge from main
2 Months Ago
Merge from phone_qol
2 Months Ago
Phones can now ring for 24 seconds before they auto hang up (was 12) Player phones are now listed in the directory before monument/static phones