192,721 Commits over 4,049 Days - 1.98cph!

52 Days Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
52 Days Ago
Merge: from texttable_allocs - Replacing old TextTable with the new one that allows deferred formatting and avoids allocs Tests: new unit tests and manual invoke of server.playerlistpos and status commands on Craggy
52 Days Ago
Optim: replacing old TextTable with the new one - Updated Server.GetPlayerListPosTable to new APIs Synthetic test of `playerlistpos` for 200 players on Craggy runs in 0.5ms (instead of prev 5ms) and 99% less allocs. Tests: Started Craggy in editor with a synthetic test. Also used a couple TextTable rcon commands
52 Days Ago
Lens dirt, motion blur and sun shafts tooltips
52 Days Ago
Update: make logic match `shouldPadColumns` meaning it was doing the inverted logic before, but didn't affect tests since they used old values before the rename. Tests: ran unit tests.
52 Days Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
52 Days Ago
Tooltip fixes
52 Days Ago
Update: adding extra perf test to track shouldPadColumns influence - Also renamed isForJson to shouldPadColumns Shows 6x perf impact between no pad and pad. Makes sense, since for some types we need to do string formatting and that's heavy. Tests: ran the tests.
52 Days Ago
Dragged out backend fade because screen space scaling.
52 Days Ago
Merge from crafting_update
52 Days Ago
Fixed debug.clearPlayerModifiers typo
52 Days Ago
Update: Add deferred formatting for more types (uint, long, ulong, double, vec3) - Extended tests to cover these cases Tests: ran unit tests
52 Days Ago
Min size up +0.0005 for good measure.
52 Days Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
52 Days Ago
Snake scale and colour balances
52 Days Ago
Modal styles and reveal transitions
52 Days Ago
Implemented new Honeycomb Worldmodel
52 Days Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
52 Days Ago
Condenser tanks LOD0
52 Days Ago
honeycomb -> bees
52 Days Ago
Optim: don't allocate when writing values via JsonTextWriter - also exposed a `stringify` param that can avoid string conversion Tests: ran unit tests
52 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
Rin
52 Days Ago
Phrases
52 Days Ago
Update: revert back to Newtonsoft.Json - Temporarily reverted the TextTable in use to original version to validate via tests We have to o many json serialization impls, so going to avoid trying to add a new one. I'll have to check if I can rip out the stale dll or not. Tests: ran the unit tests
52 Days Ago
removed duplicated crossbow files from blowpipe folder
52 Days Ago
Merge from crafting_update
52 Days Ago
Merge from cookingv2
52 Days Ago
Merge from planter_stacking
52 Days Ago
Fixed NRE when placing small planter on shelves
52 Days Ago
Premium modal styling and tag
52 Days Ago
Fixed fridge showing 1 power usage in client
52 Days Ago
Fixed fridge not being lockable
52 Days Ago
Merge from amd_dlss_crash
52 Days Ago
Changed the tiger ragdoll prefab layer to the correct layer.
52 Days Ago
merge from /graphics_settings_extra_tooltips
52 Days Ago
Merge from main
52 Days Ago
Added back DLSS code that was removed with a merge from main
52 Days Ago
Assigned all the spoiled food items the vomit sound when eating
52 Days Ago
▇▇▆▋▅ ▄▍▋▌ ▆▅▄▌
52 Days Ago
Added graphics settings ooltips for any that were missing.
52 Days Ago
▆▋▌ ▇▆▆▄▋ ▉█▊ ▉█▇ ▇▉▊▌▄▆ ▇▉▅▅▇▄▇▅▇ ▆▄ █▄▅▌▋▄▄ (▅▉▇▊▌▄ ▇▅▋▇▊▇▅▋ █▆ ▉▋▊▋▍▆▌ ▌▇▇▇ ▆█ ▆▉▉▉ ▊▋)
52 Days Ago
manifest
52 Days Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
52 Days Ago
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
52 Days Ago
Merge from main
52 Days Ago
Merge from main
52 Days Ago
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.
52 Days Ago
FIxed batch rendering
52 Days Ago
Compile fix