134,334 Commits over 4,262 Days - 1.31cph!

2 Months Ago
2 Months Ago
Projectiles
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
2 Months Ago
merge from buoyancy_deepunderwater_fix
2 Months Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
2 Months Ago
Fix playable graph IK issues
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Retain group id between saves
2 Months Ago
fixed clip check
2 Months Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
2 Months Ago
added physic impact sounds for the PT boat
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
stupid pooling fix
2 Months Ago
Dont save the ghost ship hackable crate. Stops save nre
2 Months Ago
merge from ai_vehicle_clipping_check_optim
2 Months Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
2 Months Ago
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2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Applied prefabs. Dummy coord fixes.
2 Months Ago
Re-route setting animator states to playable animation controller
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Compile fix
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Fix margin check in wander state
2 Months Ago
Support boat debug ddraw convars on server
2 Months Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
2 Months Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
2 Months Ago
Disabled deep sea portals debug by default
2 Months Ago
Give a whole second before spawning scientists
2 Months Ago
merge from naval_update
2 Months Ago
merge from industrial_pipe_batching -> main
2 Months Ago
merge from npc_PlayerSyncCycle_optim
2 Months Ago
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
2 Months Ago
▍▋▆'▉ ▋▍▍ ▊▄▆▍▉▆▍▊▊▆▉▋▇▉▊▌▄▅▄ ▍▄▍ ▇▇█▅▊▅▄ ▉▅█▉, ▅▋▆▋ ▊▉▅▉ ▅ ▊▉▆█ ▍▊▆▌▆█ ▊▄ ▍▊▋▍ ▉▇ ▊▌▉▅▄▅▆▅▌█▄█▉.▌█▌▇▋▄▍▆▍▌▆▇▊▋▉ ▆▄ ▉▌▅▅▉ ▊▉ ██▅▆▋▋▌ ▋▋▍▌ ▊▄▇▍ ▌▉▅'▊ ▄▇▌█ █▊▍ ▋▍ - ▆▇ ▇▆▋▆▌ ▇▌▋█▆▍▉ ▉▋▍▍▅▋▉▄▉ ▄▍ ▊▆▉ ▄▋▊▌▄▍▉ █▊▉▌▌█▊ ▍▌ ▊█▄▌▇▊▉, ▋▋▄ ▇▅'▋ ▆▇▄▍▆▆▅▅▊▅▍▍ ▄▅▇▄▇ ▆▍ ▄▋▇ ▉▊ █▆▇
2 Months Ago
merge from main -> industrial_pipe_batching
2 Months Ago
merge from optimize_reduce_dynamic_occlusion -> main
2 Months Ago
merge from naval_update/deep_sea/billboards
2 Months Ago
Dont try and set navigator, we dont have one
2 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
2 Months Ago
Compile fixes
2 Months Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
2 Months Ago
engine and storage audio files imported
2 Months Ago
PT boat engine sounds imported and implemented and storage imported
2 Months Ago
naval_update -> scientist_boat_fixes_3
2 Months Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
2 Months Ago
Mark ladder as static when parented to building block
2 Months Ago
bug fixes and seagulls added
2 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
2 Months Ago
Material reduction and optimisation in some floating walkway kit pieces