243,209 Commits over 3,898 Days - 2.60cph!

54 Days Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
54 Days Ago
Revert "Fog Fix (#1661)", causing some slowdown problems, will be brought back shortly This reverts commit f0981cbaf9679a34c219f57cd232a638f60d463f.
54 Days Ago
Arched rock formation
54 Days Ago
Setup corpse and loot
54 Days Ago
more map changes
54 Days Ago
Unique rock formation progress Recreated the god rock and anvil rock
54 Days Ago
Add interface IActionGraphCache
54 Days Ago
54 Days Ago
Citizen: added "blink" pose parameter + "Eyes_1D" sequence
54 Days Ago
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54 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView Add lights to lightbinner through CLightObjectDesc::OnSceneObjectVisibleInView instead of LightBinnerStandard::AddLights
54 Days Ago
Github actions
54 Days Ago
added toothpicks + map updates
54 Days Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
54 Days Ago
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54 Days Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
54 Days Ago
adjusted dead citizen placement
54 Days Ago
Add gitignore
54 Days Ago
lighting updates
54 Days Ago
load more changes
54 Days Ago
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Merge from wip/testrun3
54 Days Ago
scene update
54 Days Ago
All remaining item setup
54 Days Ago
dead citizen
54 Days Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
54 Days Ago
acoustic foam material + asset + detail normal
54 Days Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
54 Days Ago
More achievements https://sbox.game/facepunch/jumper/achievements/
54 Days Ago
Implement blocks_exploded stat
54 Days Ago
Fix spread disease - disable spreader during teleportation disease
54 Days Ago
init
54 Days Ago
Implement disease achievement - can pass disease onto other players by touching them
54 Days Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet
54 Days Ago
Missing wind tunnel Fixed free achievement
54 Days Ago
Rework windows build scripts to use vswhere.exe and pushd/popd Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Build LuaJIT with specific toolset on Windows (matching the game itself) Build VPC on Windows using v142 toolset
54 Days Ago
Move ChangeAttribute back to Sandbox.System but put the callback in Sandbox.Game so we don't break anything.
54 Days Ago
Updated map and scene
54 Days Ago
pill bottle scale fix and lid added
54 Days Ago
Drop player air accel
54 Days Ago
Slide is on Run
54 Days Ago
Update docs
54 Days Ago
Upgrade ChangeAttribute to support any property not just for [ConVar], so it now works with [Sync], too. Move ChangeAttribute to Sandbox.Game so it can use TypeLibrary for CodeGenerator wrapped property stuff. Resolves Facepunch/sbox-issues#6386
54 Days Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
54 Days Ago
pill bottle texture update
54 Days Ago
map updates
54 Days Ago
Update height override, jump power
54 Days Ago
Fix achievement list api output Add achievements help Refactor Achievement button in header Achievement list for players