248,635 Commits over 3,928 Days - 2.64cph!

50 Days Ago
Fix some compiled assets wrongly being hidden, Facepunch/sbox-issues#6814
50 Days Ago
more atlases for fx
50 Days Ago
fix glass vtex
50 Days Ago
particle.rework additions
50 Days Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
50 Days Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
50 Days Ago
Main menu - home page redesign
50 Days Ago
Fix LobbyCard NRE
50 Days Ago
explosion.medium rework wip
50 Days Ago
Hub, columns, container
50 Days Ago
Box transparency and noPadding Box styles, hub tweaks
51 Days Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
51 Days Ago
renaming - added underscore and renamed .viewmodel as missed
51 Days Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
51 Days Ago
Unground the player just before we are too far away Falling platform
51 Days Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
51 Days Ago
Nicer layout
51 Days Ago
setting up 4shot crossbow viewmodel
51 Days Ago
Setup crossbow world model - Setup colliders and alignment
51 Days Ago
Move all ambient occlusion sampling to AmbientOcclusion.hlsl, bindless sampling
51 Days Ago
- ▊▌█▇▍▄▊▆▉ ▆█▊ ▄▆▉▋▋▍▋ ▅▍▍ █▉▋█▄▍ ▄▇▊▊ ▊▄▊▉▆▇ ▊▌▅▌▍ ▋▊▋ ▄▆▊ ▅▍▌ █▋▍▊▇▌ ▉▉▄▋ (▅▅▉▌▍ ▄▊▄█ ▇▆ ▌▄▄▍ ▊▍▄▇▌▆▌█▌▅ ▍▄▍▅ █▌▅ ▌█▋▌▅▌▋▄ ▉▊▊▉▉▊▊▍ ▋▋▍█ ▆▅█ ▆▊▋▊▍▄ ▊▌ ▄ ▉▅▄▊▇▅▉ ▄▆▆▆ ▊▆▍▇ ▉▆▄▆██▇ ▌▊▄ █▅▇▆▌▄▍) - ▋▊▄▇▉▄▉ ▉▅▌▅▍▍▋ ▄▋ █▄▊ ▍▇█▊▅▆▇▊▌▄ ▅▌ █▅▆▍▉ ▌▍▍▆█▊ ▆▉▆▍▋ ▆█▇▍▅▅ ▅▊▆▄ ▍▄▅▇▋ ▉▄▄ ▋▋▊▋█▌▉▄ (██▊▆▄▍▇▊ ▇█▊▆ ▋▇▄▊▊▉▍▌▋ ▌▋▅▆▉ █▅▄▉▍ ██▄▋▊▍▄ ▍▍▋▉▄▆▍ ▌▆█'▊ ▍ ▄▌▍▊▆▉▋▉▍██▆ ▉▌█▆ ▌▊▉█▊▊▉▄▄▆▌█▆█ ▆▄ █▅█ ▅▉▋▋▅▍█ ▄█▉▉▍▆▋▋) - ▍▊▌▆▇█ ▆▌▉▄▋▆ ▆▉▆█▋██▇▊▄▌██▆▉▄
51 Days Ago
Used prefab instead
51 Days Ago
Changed world model to be blockout
51 Days Ago
Ballista ammo models Reduced ballista recoil
51 Days Ago
Cloud browser: maintain location query when searching, clear facet selection with sidebar shortcut Remove unused folder node logic for cloud locations Skip dropdowns for facets included in the base/location query
51 Days Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
51 Days Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
51 Days Ago
ammo blockouts for ballista
51 Days Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
51 Days Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
51 Days Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
51 Days Ago
If we grab a crumbling platform and it breaks detach the grab Remove logs
51 Days Ago
Manifest
51 Days Ago
merge from siege_weapons
51 Days Ago
Other.
51 Days Ago
Crumbling platform update spritetool
51 Days Ago
Deleted old battering ram prefab
51 Days Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
51 Days Ago
Remove "Component" from Sprite/Tileset Titles, add [Tint] to each Fix NREs when hotloading Added 2D Sprite and 2D Tileset prefab templates https://files.facepunch.com/CarsonKompon/2024/November/07_08-25-LightyellowLynx.png Fix issues with setting SpriteComponent.Sprite to/from null Updated example scene
51 Days Ago
cleanup
51 Days Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
51 Days Ago
PanelTraversalSystem: Refactor root panel focus, in case a modal pops up in the way, or any other overlay Can pop modals PanelTraversalSystem: pop modal one-by-one if hitting B on controller
51 Days Ago
Shadow options UI
51 Days Ago
Proper Tileset Bounds calculation for any Rotation https://files.facepunch.com/CarsonKompon/2024/November/07_08-07-PoisedMorpho.mp4
51 Days Ago
jungle building skin atlas textures, material and initial test meshes
51 Days Ago
Shadows UI wip
51 Days Ago
Minor catapult fixes
51 Days Ago
Temp hack for the moment Camera bounds
51 Days Ago
Broke input actions, whoops