124,864 Commits over 4,171 Days - 1.25cph!

59 Days Ago
merge from crafting_search_fix
59 Days Ago
Null check for extra safety
59 Days Ago
Fixed crafting menu search results being lost after closing and reopening the menu
59 Days Ago
59 Days Ago
Fixed store dlc pages items
59 Days Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
59 Days Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.
59 Days Ago
Compass marker distance values.
59 Days Ago
59 Days Ago
Tuning for the new night contrast feature.
59 Days Ago
Localization update
59 Days Ago
Steam inventory page recycling
60 Days Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
60 Days Ago
Fix skin viewer not working (need to use GameManager to instantiate)
60 Days Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
60 Days Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
60 Days Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
2 Months Ago
Refactor child entity handling interface calls. Call them on server load.
2 Months Ago
More load fixes, including speed + mass
2 Months Ago
Correctly restore thrust point after a load
2 Months Ago
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2 Months Ago
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2 Months Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
2 Months Ago
Added new modding prefabs: Added ai_obstacle - prevents AI navigation Added monument Navmesh zone Added Animal AI spawners - Boar, stag, bear, polar bear, horse, tiger, croc, chicken etc Added NPC spawns - NPC Heavy, oilrig, fullany, Lr300
2 Months Ago
Delete BuildPrefabs (unused)
2 Months Ago
Merge from main
2 Months Ago
Disable using cached prefab list to build asset bundles
2 Months Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
2 Months Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
2 Months Ago
Mark divesite shipping container collision mesh as readable
2 Months Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
2 Months Ago
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2 Months Ago
Revert ILPostProcessorHook to the main version
2 Months Ago
Revert ILPostProcessorHook, pushed by accident
2 Months Ago
Resetting your gesture wheel to default will only bind the gestures you own
2 Months Ago
Fixed being able to bind gestures you dont own when clicking
2 Months Ago
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2 Months Ago
merge from autoturret_optim
2 Months Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
2 Months Ago
merge from main
2 Months Ago
Fixed settings page padding wee styling change on gesture widgets
2 Months Ago
Remove one active sibling off all top level pages Fix crappy blur effect on rust plus modal Rewire up session modal after design changes Fix broken loading screen header after design changes
2 Months Ago
compile fix
2 Months Ago
Fixed gesture wheel order
2 Months Ago
Dont bother trying to update category buttons - have to redo it anyway
2 Months Ago
Fix play menu constantly turning itself off
2 Months Ago
Better spring motion Layout fixes
2 Months Ago
Gesture menu juice, spring motion on the dragged gesture Fixes
2 Months Ago
Removed TrueShadow auto defines
2 Months Ago
Bugfix: NPCAutoTurret now shoots when it's facing the target Caused by not implementing the same optimization as AutoTurret (while NPCAutoTurret depends on it). Tests: spawned `sentry.scientist.static` on craggy and became hostile to it - was shot within the whole 360 arc