141,185 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Fixed pivots in kiosk blockouts
2 Months Ago
exported updated 3p rpg7 reload anim and reload anim events edited
2 Months Ago
rentable shop b prefab
2 Months Ago
Prefabbed the kiosk blockouts
2 Months Ago
added terrain triggers, basic splat and topology painting
2 Months Ago
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2 Months Ago
Added legacyconsoletoggle command to open the old console dev tools
2 Months Ago
Adding burst cloth constraints to LNY armour
2 Months Ago
grip adjustments to shield
2 Months Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
2 Months Ago
Pattern boomer UGC widget
2 Months Ago
tweaked burnt fuse effect
2 Months Ago
Material tweak to suppress the puddle effect on the deep sea islands.
2 Months Ago
remodelled inside of kiosk C to clean up and make it make more sense
2 Months Ago
UGC audio widget and edit history panel
2 Months Ago
Found the bool to include inactive components
2 Months Ago
Tuba animation updates
2 Months Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
2 Months Ago
Merge from add_printorkilloffnavscientists_command
2 Months Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
2 Months Ago
Merge from fix_scientists_not_wounding
2 Months Ago
Merge from fix_scientist_cant_see_player_despite_touching
2 Months Ago
Merge from fix_ai_play_anim_nre
2 Months Ago
some more doodling on the monument layout
2 Months Ago
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2 Months Ago
sulfur box texture tweaks
2 Months Ago
Adjusting settings for horse armour and adding cloth mat
2 Months Ago
Added new materials and textures for LNY horsearmour. Updated model material references
2 Months Ago
ballistic shield blockout and file setup
2 Months Ago
merge from main
2 Months Ago
missing .mat files? thanks plastic
2 Months Ago
sulfur box texture polish
2 Months Ago
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2 Months Ago
sulfur box textures, game model, icon
2 Months Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
2 Months Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
2 Months Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
2 Months Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
2 Months Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
2 Months Ago
sync Rust.RenderPipeline
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Started on the server admin UGC tab
2 Months Ago
rough burst cloth setup, working with the added unity constraints
2 Months Ago
Mark torcholder active pfx LOD as dynamic
2 Months Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
2 Months Ago
LNY armour rig setup with temp default Unity constraints
2 Months Ago
Implemented rigged LNY armor mesh
2 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
2 Months Ago
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fixed some potential crashes with navmeshes Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships