238,936 Commits over 3,837 Days - 2.59cph!

46 Days Ago
Update README.md
46 Days Ago
Create README.md
46 Days Ago
cursor TimeSinceMoveStartResolving pointer3_small
46 Days Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
46 Days Ago
Fixed motorbike speedometer not working when reversing
46 Days Ago
FPArms: added "Only_Weapon_no_IK" weightlist
46 Days Ago
Merge main -> TrainDecouplingImprovements
46 Days Ago
Flame explosive orientation tweak for code review.
46 Days Ago
Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not
46 Days Ago
Send if unreliable anyway - should be acceptable it'll either drop or not
46 Days Ago
Napalm fixes.
46 Days Ago
Network protocol++
46 Days Ago
Remove net_experiment convar
46 Days Ago
Various post playtest fixes.
46 Days Ago
message panel stuff custom cursors
46 Days Ago
Fixed fire mode switch sound being replicated
46 Days Ago
Rocket type visual consistency & napalm effect.
46 Days Ago
Merge from main
46 Days Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
46 Days Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
46 Days Ago
Clock config UI wip
46 Days Ago
Removed some empty functions now that they have been moved to Keybinds
46 Days Ago
Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4
46 Days Ago
jackhammer
46 Days Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
46 Days Ago
Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate.
46 Days Ago
Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props
46 Days Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
46 Days Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
46 Days Ago
Added jungle door, window bar blockouts. More wall kit work.
46 Days Ago
seaweed pass
46 Days Ago
Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene
46 Days Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
46 Days Ago
swim forward meta file
46 Days Ago
player update. editing rocket launcher anims to match viewmodel
46 Days Ago
Reduce navmesh draw allocs again
46 Days Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
46 Days Ago
sar set to use rifle locomotion anims
46 Days Ago
spine settings for some entities
46 Days Ago
Fix arc edges
46 Days Ago
Some more bad epsilons Debug tweaks
46 Days Ago
UpdateLine NRE fix
46 Days Ago
Further optimize navmesh drawing
46 Days Ago
small off by one error
46 Days Ago
Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044)
46 Days Ago
Unset light index mapping uses blank light constants to kill off the light
46 Days Ago
Reset stock back to 10 Removed excess logs
46 Days Ago
Attempted travelling vendor 'Advance Path NRE' patch
46 Days Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
46 Days Ago
Update Shortcuts to use the new Editor Keybinds system