142,251 Commits over 4,383 Days - 1.35cph!

60 Days Ago
Merge from main
60 Days Ago
Merge from main
60 Days Ago
Fix biome layer getting removed somehow from material
60 Days Ago
Merge from fix_console_log_startup
60 Days Ago
Merge from parachute_hotbar
60 Days Ago
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60 Days Ago
Merge from boat_aim_sway
60 Days Ago
Merge from growable_menu_changes
60 Days Ago
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60 Days Ago
Preserve the RMB behaviour when cloning plants
60 Days Ago
Merge from main
60 Days Ago
double_voicechat_fix -> main
60 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
60 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
60 Days Ago
Merge from pm_equip_tool
60 Days Ago
merge from naval_update/io_boats
60 Days Ago
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60 Days Ago
Change foliage_instancing to shader feature
60 Days Ago
Continue to apply boat based sway while firing
60 Days Ago
Merge from main
60 Days Ago
Merge from main
60 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
2 Months Ago
Fix bug that could sometimes cause player voice duplication
2 Months Ago
Cleanup and minor changes
2 Months Ago
Fixed string lights mixing up local and world, its all local now
2 Months Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
2 Months Ago
merge from main
2 Months Ago
Merge from fix_steam_nickname_bag
2 Months Ago
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2 Months Ago
Merge from ghostship_phys_improvements
2 Months Ago
Merge from drone_deploy_guide_fix
2 Months Ago
Merge from fallback_fishing_spawn
2 Months Ago
merge from wallpaper_playerboats
2 Months Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
2 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
2 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
2 Months Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
2 Months Ago
Hull square and hull triangle socket name update
2 Months Ago
Fixed wallpaper placed on finished boat not toggling its batching component
2 Months Ago
Make it private so it works better with domain reload
2 Months Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
2 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Updated wallpaper commands to work with player boats
2 Months Ago
merge from /fixes