141,361 Commits over 4,383 Days - 1.34cph!

59 Days Ago
merge from fix_texture_streaming_naval
59 Days Ago
merge from bbs_overlapping_building_construction
59 Days Ago
merge from hold_type_swap_footstep_fix
59 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
59 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
59 Days Ago
merge from main
59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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2 Months Ago
merge from Frame_Playerboats
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
merge from smallartistframe_placement_fix
2 Months Ago
merge from artistpack_storepage
2 Months Ago
merge from paintballgun_viewmodel_fix
2 Months Ago
merge from boat_destroy_ents_fix
2 Months Ago
Fixed small artist canvas frame being placeable on top of itself
2 Months Ago
merge from strenghtenedwindow_rugs_fix
2 Months Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
2 Months Ago
Set paintable window glass collider layer to Construction too
2 Months Ago
Restored strengthened window glass collider layer to Construction
2 Months Ago
Implement no respawn icon for player boats
2 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
2 Months Ago
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2 Months Ago
Fix null exception when quickly switching between paintball guns
2 Months Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
2 Months Ago
subtracting 142870 naval_update merge
2 Months Ago
merge from island_shore_seam_fix
2 Months Ago
merge from minor_turret_adjustments
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
merge from pt_turret_reload_mag_fix
2 Months Ago
merge from bbs_nre_fix
2 Months Ago
scientist_boat_aggro_fixes -> main
2 Months Ago
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2 Months Ago
scientist_boat_aggro_fixes -> main
2 Months Ago
Ensure scientist boats dont target players deep underwater
2 Months Ago
ptboat_front_turret_nerf -> main
2 Months Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
2 Months Ago
mounted_weapon_seat_errorspam_fix -> main
2 Months Ago
mounted_weapon_seat_errorspam_fix -> main
2 Months Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
2 Months Ago
Tools tab HUD components toggles
2 Months Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
2 Months Ago
wip comps box textures
2 Months Ago
Placeholder notify for third person reload sound
2 Months Ago
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2 Months Ago
Molotov refresh
2 Months Ago
merge from fix_texture_streaming_naval
2 Months Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).