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145,266 Commits over 4,444 Days - 1.36cph!

2 Years Ago
Anim root file tweaks
2 Years Ago
Support MaterialSetup component
2 Years Ago
New FX for lantern because cozy.
2 Years Ago
Unsaved
2 Years Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
2 Years Ago
Gravity is now a replicated var as well
2 Years Ago
Grounded layer hookup
2 Years Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
2 Years Ago
Code review, add defaults to the new vars
2 Years Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
2 Years Ago
Time convar changes following code review
2 Years Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
2 Years Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
2 Years Ago
Merge from main
2 Years Ago
Fixed collapse not working with skinned objects, not casting shadows
2 Years Ago
prefab updates
2 Years Ago
ball prefab update
2 Years Ago
update
2 Years Ago
vm sks anim tests, animator updated
2 Years Ago
Fixed broken machine
2 Years Ago
Update manifest
2 Years Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
2 Years Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
2 Years Ago
pooltable asset, textures and materials and balls
2 Years Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
2 Years Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
2 Years Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
2 Years Ago
Vendor can now be stopped by a player gesture Used a state machine instead
2 Years Ago
TestParameterSource field and property support
2 Years Ago
wip
2 Years Ago
Setup sell orders properly Add targetting system
2 Years Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
2 Years Ago
Codegen
2 Years Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
2 Years Ago
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2 Years Ago
Final commit, time based fading
2 Years Ago
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2 Years Ago
merge from cargo_stuck_fix
2 Years Ago
merge from ServerBulletRadiusFix
2 Years Ago
More unfucking from library corruption
2 Years Ago
Script fix
2 Years Ago
Folder cleanup. Initial item setup/prefabs.
2 Years Ago
Shush gesture (wip)
2 Years Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab
2 Years Ago
Minor bug fixing
2 Years Ago
Sprint bar timing works properly, with network sync
2 Years Ago
Sprint WIP + remove leftover snowmobile mount code
2 Years Ago
Added egress state to debug_cargo_state debug_cargo_status and debug_info no longer need to be called from in-game
2 Years Ago
Updated finger gun gesture to use middle finger too. Added icon
2 Years Ago
Flag/proto setup and refactoring