reporust_rebootcancel

127,958 Commits over 4,109 Days - 1.30cph!

4 Months Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
4 Months Ago
Reset the vine position to it's origin when loading a save
4 Months Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
4 Months Ago
Merge from jungle_update
4 Months Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
4 Months Ago
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4 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
4 Months Ago
Vines swings now need to be greater than 7m
4 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
4 Months Ago
Merge from easter_event_2025
4 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
4 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
4 Months Ago
Fixed name label missing on small hunting trophy
4 Months Ago
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4 Months Ago
Mesh Update
4 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
4 Months Ago
Merge from main
4 Months Ago
merge from Easter_event_2025
4 Months Ago
Compile fix again
4 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
4 Months Ago
merge from Easter_event_2025
4 Months Ago
Compile fix
4 Months Ago
brone egg primitive loot pass
4 Months Ago
primitive siliver and golden egg gameplay pass
4 Months Ago
merge from Easter_event_2025
4 Months Ago
merge from rustige_egg_g_fix
4 Months Ago
merge from rustige_animatorflag_lod_fix
4 Months Ago
merge from Easter_event_2025
4 Months Ago
progress on underwater effects using new way with underwater volume meshes
4 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
4 Months Ago
Looping iteration.
4 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
4 Months Ago
merge from main
4 Months Ago
merge from vendingmachine_storageadaptor_fix
4 Months Ago
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4 Months Ago
merge from egghunt_fixes
4 Months Ago
Blank slate to start work on a new menu
4 Months Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
4 Months Ago
initial prefab setup and folders for jungle/aztec ak
4 Months Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
4 Months Ago
added pipe mesh to the ziggurat
4 Months Ago
Cleanup, removed logs
4 Months Ago
Cocoknight armor update
4 Months Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
4 Months Ago
Eggs spawn at water level
4 Months Ago
Updated LOD distance
4 Months Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
4 Months Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
4 Months Ago
Prevent tigers from fighting panthers all the time
4 Months Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass