reporust_rebootcancel

127,956 Commits over 4,109 Days - 1.30cph!

4 Months Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
4 Months Ago
Removed Old Snake Raw Textures
4 Months Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
4 Months Ago
Merge from env_volume_performance_testing
4 Months Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
4 Months Ago
▇▋▊▇▍: █▋▅▍▅▊ ▍▋▍██▅▍▉ ▊▋▅▋▌ ▆▉ ▋▉▅█▊▅ ▋▌▌█ ▌▆▉▆▌█▉ ▆▉▌▉ ▍▅▋▉ ▍▋▋▋▆▄▋▅█ - ▋▅▄█▉▉ ▆▌▅▍▉▌ █▇▋▇▉█▇▇ ▄▋▇▇▍ ▊▇ ▄▅▉█▄ ▅▄█▊▇▅ ▋▄▊▋▌▅ ▅▋▉█▍▇, ▋▊█▋▇▍ ▋▊▉▌ ▅▆▊▊ ▉ █▊▇▌▅▍ █▊▆▋▆▍▆▆ ▅▅▍▄ ▋▋▋▊█▋ ▉▌▋▉▌▍ █▄ ▅▉▊▄ ▅▉▋█ ▇▍▆▍▅ ▍▉ █▇▋▅▅▍ ▌ ▋▌▆▊▇▇▆▌ ▋▇▇▆'▋ ▊▉▅▍█▇▇█▌█ ▉▉▉▆▆ ▅▅ ▋▆▅▇ ▋▌▌▉▅█▅, █▆▌▉▌ ▅▍ ▍▆▌▋▌▉█▍█ ▊▄▌▄ ▍▋▊▉▄▅ █▌▋▆█▆▌▅. ▍▉▉ ▍▋▇▇ ▇▍ ▆▄█▉, ▌▌ ▇▅█▇ █▅ ▋▊ ▆█▋▋▄▅▍ ██▍ █▉▇▌ ▋▇▉▊▊/▋▇█▊▊▊▄▇▅ ▍▌▇▍▅▍▆. █▄▊▆, ▅▍▌▉ █▅▇███▅ ▌▌▉▍▆▋▌▅▄▄ ▌▌█▊▉ - █▇▇▊▆▆▍▇█▌█▍▅. ▉▆▉▌▊: ▋▄▉ █▆▋ █▊▍▉▆▇▅▇ ▍▍▊▄▄
4 Months Ago
Enabled raycasting on egg spawned during the event
4 Months Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
4 Months Ago
Adjusted base clip distance
4 Months Ago
Prepped prefab for cull volumes.
4 Months Ago
merge from groundwatch_nre_fix
4 Months Ago
Fixed vending machine storage adaptor pipes always being blocked
4 Months Ago
merge from Easter_event_2025
4 Months Ago
prefab cleanup - added guard rails
4 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
4 Months Ago
▇▍▉█▊▇: █▉▅▊▊▍▍▍▇▄█▋▍▋▋█▌ - ▌▍ ▋▍▇▋▍▅▄█ ▇▋█▌▊▉ ▅▅▄█▊█▉▋▉▍▊▍, ▊▄▄▅ ▍▅▋█ ▌█ ▅▌▅▉ ▊▉ ▊▆▌ ▆▌▅ ▋▉▊▄ ▅█▇ ▄▇▇▄▄: ▉▄█▅▌▆ ▄▅▋▋ ▄▅▆▅▋▄▅ ▇▄█▄
4 Months Ago
Merge from env_volume_performance_testing
4 Months Ago
Merge from main
4 Months Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
4 Months Ago
added the new terminals and electric boxes to the scene
4 Months Ago
Zigg tank update
4 Months Ago
Merge from /main
4 Months Ago
▅█▅▌▅▌: ▄▉▊▆▌▊▊▋.▍▊█▆▉▄▅▉▋▊▋▄▊ - ▌█▇▊ ▌▊▄▉ ▍▌ █▉▇▍▊▉▇▄▄▊█▋▅▉▆▆▉▋▉▊▉ ▄▅▆▅ ▅▇▉▍▍▊▅ ▄ ▋▍▋▆▅ █▍ █▉▋█▆ ▅▇▋█▉: ▄▆▄▆▇▇▇ ▄▋▉▆ ▋▅▄▄▆▋▇▉
4 Months Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
4 Months Ago
Add convars to control camera clip buffer time and if enabled
4 Months Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
4 Months Ago
merge from jungle_update
4 Months Ago
Merge from /main
4 Months Ago
▍▅▉▅▉: ▌█▉▊▆▍▇▅▉▇▊▄▇▇▍▄▉ - █▌▄▍▋▍▆ ▌▋▋█▌▋▉▆ ▍▅▋ ▌█▍█▌▍ ▍▆▍▄▉ ▊█▍▅ ▇▊▋▅▊ ▅▉▇▋ ▉▅▍'▇ ▋▋▇ ▄▅▉▅ ▉▉ ▄▍ ▄▍█▍▅▆ ▅▇█▊█▌▉ ▌█▊▆▅▅▌▋ ▄▉█▆▋▉█ ▍▌▉▋▊ ▋▅▊▊ ▊▅▉▇. ▌█▊▇▌: ▌▆▊▍ ▍█▇▅▆ ▄█▍ ▋█▋▊█▊▅ ▊▆▋▋ ▌▄▊▍▊█▌▉
4 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
4 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
4 Months Ago
▇▊▄▄▇: ▉▆▄▄█▆█▋▍▌█▍▆▆▄▇▇▉▄▉▋ █▌▌ ▌▌██▊ ▄▇▅▉▆▍▍ ▄▅▌▆ - ▉▆▅█▇▄▇▌▍ ▅▍▄ ▄▉▊▄█▆ ▆ ▉▋▄▄▍█▇ ▇▍ ▆▄▇▆ ▋▌▍█▆▇█ ▌▉▊█ ▉▄▇▅▄ ▊▌▉▌ ▍▇█▉▅▆ ▄▄ ▊█▉▌▌▋▇▅▊, ▅▌▄▋▇▍▅ ▉█ ▌▅▆▇▆▇ ▉█▆█▇, █▆▍ ▇█▆▅ ▄▉▋▆▍ ▍▇▉▄ █▅▉▇▆▍▋ ▇▌ ▋▆▅ ▅▇▇█▍▋▅▌ ▌▋▇▅▌▄▍ ▋▉ ▅▆▍▊▆▄ ▇▋▄▅█▉▊▉▊ ▍▍▌▆▇▋▄ ▆▆▊ ▆▋▋ ██▅▄▍▌▊ ▉▆▉▌▇▄ ▋▌▊▊▆▅▆▊ - ▅▍▆▋▇▋▅▄ ▋▄ ▄▆.▉▇▊(+▍.█▊▌) ▌▅▋ █▍▌▇▄▆ ▉▉ █▄(+▉▅▆) ▉▍▆▉▄: ██▉ █▌▄▉█▆▋ ▅▊▇▇▉
4 Months Ago
merge from main
4 Months Ago
▆█▆ ▆▉▄ █▄▉▍▇▇▍▍ ▄▍▆▋ ▅█▌▇▍▊
4 Months Ago
edited tiger run animation
4 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
4 Months Ago
merge from main
4 Months Ago
▅▇█▇▋: ▉▊▄▄█▇▆▆▌▆█▊▆▄▍▇▇ - ▆▆▋▉▉▌▊ ▇ ▍▇▆█▆-▄█▅▍█▌ ▌▉▍▄▉▉▄▊▇▄ ▋▄▇▉ ▋ ▄▆▊▅▍▋█▊▉▍▄ ▋▉▆▍█▇ ▊.▅█▌ ▆▆ ▆▄ ▉▅▇▇ - ▅▇.▌▍█->▍▆.█▋█, ▄█ ▌█▄█ ▋▉█▇▉█. █▆▄▍▋▍ █▄█ ▊▄▇▇ ▊▅▋ ▄▆▊▍ ▉▅▄▄▍▌▆▋▆ ▄▊ ▍▋▋▍▊. ▌▉▅▇▄: ▊▄█▇ ▉▄▇▇▍ █▅▊ ▊▌▆▅▄▄▌ ▊▋▌█ ▍▅▊▉▋█▌▉
4 Months Ago
Missing file
4 Months Ago
Moved bear protection file to the right folder too.
4 Months Ago
Moved the croc protection file to the correct folder.
4 Months Ago
merge from invalidlanguage_fix
4 Months Ago
merge from server-subscribe-nre
4 Months Ago
merge from condition_bar_repair_fix
4 Months Ago
merge from fix_backpack_safezone_suicide
4 Months Ago
merge from frontier_unlock_fix
4 Months Ago
▌▅▋▇▇ ▆▇▄▇▇▄▆▊ ▉█▋▋▉ ▊▉█▍▌ ▇▇▉▉▅▋▅▋ ▊▉ ▅▇█▍▉▉ █▄▍ ▉▇▊▅▋▌▇█ ██▌█
4 Months Ago
Reduce buffer time
4 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames