reporust_rebootcancel

121,612 Commits over 4,048 Days - 1.25cph!

14 Days Ago
Merge from main
14 Days Ago
merge from jungle_update
14 Days Ago
Tiger meta files
14 Days Ago
Allow tiny monuments to spawn within Jungle biome
14 Days Ago
merge from jungle_update
14 Days Ago
merge from jungle_dlc
14 Days Ago
merge from jungle_update
14 Days Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
15 Days Ago
merge from jungle_update
15 Days Ago
Jungle_update -> Aux3
15 Days Ago
jungle_dlc -> jungle_update
15 Days Ago
LS updates and S2P
15 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
15 Days Ago
Salvaged Bamboo Shelves - Added cinematic textures and materials
15 Days Ago
reverted a sewer exit env volume override in compound scene
15 Days Ago
excavator scene2prefab
15 Days Ago
converted env volumes of the excavator
15 Days Ago
fixed some zfighting on jungle_ruins_e structure
15 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
15 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
15 Days Ago
fixed a legacy rotation leftover on armored steps block
16 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
16 Days Ago
jungle storage cineamtic textures and materials
16 Days Ago
jungle storage lods and gibs
16 Days Ago
Submitting wood armour 3rd person updated skinning
17 Days Ago
Updating skinning for wood armour gloves
17 Days Ago
tiger sounds
17 Days Ago
merge from jungle_update
17 Days Ago
merge from underwater-effects
17 Days Ago
disable material/rig/animation import on new river mesh
17 Days Ago
merge from jungle_update
17 Days Ago
configurable caustics chroma separation, shader adjustments
17 Days Ago
jugnle wallpapers materials and icons
17 Days Ago
Fixing skinning for outbreak scientist
18 Days Ago
▇█▋▆▆ ▄█▇▋ ▌▌▋▊
18 Days Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
18 Days Ago
Excluded rock and jungle rock from stand type weapon racks
18 Days Ago
Some shader tests
18 Days Ago
Jungle Rock - Added cinematic 4k textures and material
18 Days Ago
converted wooden buildings and dredge used in bandit town monument
18 Days Ago
converted wooden buildings used in stables and fishing village monuments
18 Days Ago
Jungle Rock - tweaked LOD3 to reduce popping
18 Days Ago
converted airfield hangars
18 Days Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
18 Days Ago
office building and industrial buildings converted, including prefab variants
18 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
18 Days Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
18 Days Ago
caustics modulate sun light color rather than add separately
18 Days Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
18 Days Ago
water caustics work for all water types, show up underwater, and receive shadows