reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

19 Days Ago
prefab progress
19 Days Ago
Merge from simple_upgrade
19 Days Ago
Can't upgrade after recent damage
19 Days Ago
Fixed missing animator param warning when reloading the ballista
19 Days Ago
Prevent temp ragdoll player instigated dismounts
19 Days Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
19 Days Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
19 Days Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
19 Days Ago
implemented ballista base rig
19 Days Ago
Merge from main
19 Days Ago
re-exported ballista weapon anims after rig update
19 Days Ago
merge from siege_weapons
19 Days Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
19 Days Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
19 Days Ago
Fixing branch name typo because I can't live with it.
19 Days Ago
Bunch of shadow cascades and distance related stuff.
19 Days Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
19 Days Ago
jungle_ruins_a layout first iteration
19 Days Ago
Manifest Codegen
19 Days Ago
Submitting updated ballista base rig
19 Days Ago
main -> 4ShotMiniCrossbow
19 Days Ago
vendor_stats_fixes -> main
19 Days Ago
Eye spec changes
19 Days Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
19 Days Ago
Updating ballista weapon rig
19 Days Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
19 Days Ago
Fix compile errors
19 Days Ago
Merge from simple_upgrade
20 Days Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
20 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
20 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
20 Days Ago
Merge from main
20 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
20 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
20 Days Ago
Fix merge compile errors
20 Days Ago
saving/loading sculpture light settings
20 Days Ago
Added playground.player
20 Days Ago
merge from main
20 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
20 Days Ago
merge from main
20 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
20 Days Ago
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20 Days Ago
Merge from 4 spine bones
20 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
20 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
20 Days Ago
-ballista pose update
20 Days Ago
merge from fix_lod_camrea_nre -> main
20 Days Ago
Try fixing LOD camera NRE again
20 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
20 Days Ago
any edited sculpture shows picture CornerIcon in UI