reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

10 Days Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
10 Days Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
10 Days Ago
Burlap Headwrap repose
10 Days Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
10 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
10 Days Ago
PT Boat Fuelbox and mesh update
10 Days Ago
Instance bucket helmet from fbx
10 Days Ago
Bucket helmet repose
10 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
10 Days Ago
Boonie hat repose
10 Days Ago
Merge from parent
10 Days Ago
Remove unncessary vehicle seats/mount point spawning
10 Days Ago
PT Boat collision fix and Fuelbox addition
10 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
10 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
10 Days Ago
GetPlayerBoats can now see boats clientside.
10 Days Ago
Updating 50 cal single rig
10 Days Ago
Front 50cal animation polish pass
10 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
10 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
10 Days Ago
Fix menu player being borked - dont need playables there
10 Days Ago
playables_fixes -> naval_update
10 Days Ago
Updated Rear Single 50 Cal Model to fix shading error
10 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
10 Days Ago
playables_fixes -> naval_update
10 Days Ago
Fix hold poses being screwed
10 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
10 Days Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
10 Days Ago
merge from Halloween_25_Update
10 Days Ago
Possible MapView NRE fix
10 Days Ago
sequential commit on paintball_gun rename
10 Days Ago
added underscores to spaces in paintball_gun work files
10 Days Ago
Beenie hat repose
10 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
10 Days Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
10 Days Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
10 Days Ago
merge from boat_building
10 Days Ago
Merge from parent
10 Days Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
10 Days Ago
Merge from parent
10 Days Ago
Merge from fog_fixes
10 Days Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
10 Days Ago
Fix NRE when spawning deep sea with no cities
10 Days Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
merge from deep_sea/billboards
10 Days Ago
Reduced main island billboard default scale, tweaked fog
10 Days Ago
Added a billboard for the main island when you're in the deep sea
10 Days Ago
scientist_boats_gameplay_2 -> naval_update