reporust_rebootcancel

130,658 Commits over 4,171 Days - 1.31cph!

14 Days Ago
team_bag_labels -> main
14 Days Ago
Another NRE that could've snuck in
14 Days Ago
Remove old unused LOD fading variant
14 Days Ago
Clean up instancing shader code and remove old instancing code
14 Days Ago
Extra NRE safety check
14 Days Ago
Rebase on /main
14 Days Ago
small ramp blockout and test anims exported
14 Days Ago
Merge material changes for indirect instancing
14 Days Ago
Merge indirect instancing tools (standalone edition)
14 Days Ago
Fix material changes never being actually applied
14 Days Ago
Rebase on /main
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14 Days Ago
main -> team_bag_labels
14 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
14 Days Ago
Enable instancing on 3042 supported materials
14 Days Ago
security barge
14 Days Ago
Test if my platform changes still build
14 Days Ago
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14 Days Ago
Add indirect instancing tools (modified to work standalone)
14 Days Ago
Ignore glass in query vis jobs
14 Days Ago
chicken_coop_indoor_sunlight -> main
14 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
14 Days Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
14 Days Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
14 Days Ago
Merge from main
14 Days Ago
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14 Days Ago
screen_rocket_distortion_fix -> main
14 Days Ago
Fix NRE
14 Days Ago
Merge from /main
14 Days Ago
Stop explosion effects staying on your screen after death in some cases
14 Days Ago
exported deployable anchor anims
14 Days Ago
naval_update -> scientist_rhib
14 Days Ago
main -> naval_update
14 Days Ago
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14 Days Ago
Merge from underwater_lab_windows_fix
14 Days Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
14 Days Ago
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
14 Days Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
14 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
14 Days Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
14 Days Ago
Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip
14 Days Ago
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
14 Days Ago
Merge from door_lock_pickup
14 Days Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.