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121,621 Commits over 4,048 Days - 1.25cph!

22 Days Ago
Another distance interaction fix
22 Days Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
22 Days Ago
Include vehicle detailed layer in vine dismount check
22 Days Ago
Fixed blurry birds.
22 Days Ago
Fixed blurry spraycan sprays.
22 Days Ago
Fixed blurry fireplace
22 Days Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
22 Days Ago
Fixed a couple of inverted triggers.
22 Days Ago
Renamed new lighting prefab.
22 Days Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
22 Days Ago
Train tunnel entrance bunker terrain anchor fixes
22 Days Ago
merge from underwater-effects
22 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
22 Days Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
22 Days Ago
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22 Days Ago
ak admire update
22 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
22 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
22 Days Ago
lerp according to cam velocity, add refraction to river surface
22 Days Ago
Polish pass on camera animations for a selection of weapons
22 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
22 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
22 Days Ago
Merge from blowpipe
22 Days Ago
merge from jungle
22 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
22 Days Ago
Merge from main
22 Days Ago
updated 3p vine swing anim
22 Days Ago
Dart rotations
22 Days Ago
osx_compile_simulator -> main
22 Days Ago
Merge from jungle_update
22 Days Ago
main -> jungle_update
22 Days Ago
projectile_orientation_override -> main
22 Days Ago
Reorder inspector properties
22 Days Ago
Tooltip and header
22 Days Ago
lock orientation changes behind a checkbox
22 Days Ago
merge from jungle_update
22 Days Ago
Fix dart rotations to work with recent projectile rotation changes
22 Days Ago
merge from jungle_update/meat_visuals
22 Days Ago
Cooking workbench new meats setup
22 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
22 Days Ago
Merge from parent
22 Days Ago
Merge from jungle_update
22 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
22 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
22 Days Ago
updated snake test escape anim
22 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
22 Days Ago
Movement fixes.
22 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
22 Days Ago
Merge: from main
22 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback