reporust_rebootcancel

138,559 Commits over 4,505 Days - 1.28cph!

7 Months Ago
Fix issues with clearing missions when resetting player state
7 Months Ago
Another attempt at fixing npcs going through tropical ruins doors
7 Months Ago
merge back updated tropical1
7 Months Ago
Adding v4 fall anim
7 Months Ago
Added additional data to the shadow preset performance results
7 Months Ago
fix balloon LOD not dynamic (text disappearing on boats)
7 Months Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
7 Months Ago
3p handcuff captive holdtype override controller and anims updated
7 Months Ago
Adding v4 door kick anim
7 Months Ago
Rebake trop1
7 Months Ago
merge from naval_update
7 Months Ago
Adding mixamo to v4 anim transfers
7 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
7 Months Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
7 Months Ago
Codegen
7 Months Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
7 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
7 Months Ago
merge from main -> mortar_prototype
7 Months Ago
added new pickup sound for coconut
7 Months Ago
Skip food detection on scientists
7 Months Ago
Shader preset balancing pass
7 Months Ago
Subtract 141985 (merge from client_parenting_callback_fix)
7 Months Ago
Merge from naval_update
7 Months Ago
Rename a cannon collider to fix duplicate warning
7 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from deesea_alarm_component_remove
7 Months Ago
Commit dev.sand.mat because it's always popping up
7 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
7 Months Ago
main gesture set and rps anim updates
7 Months Ago
Merge from analytics_warning_fix
7 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_missions
7 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
7 Months Ago
Merge from main
7 Months Ago
Updating skinning for horse costume
7 Months Ago
merge from non_convex_col_cleanup
7 Months Ago
added comment comp to sign
7 Months Ago
large banner sign pole as convex hull set
7 Months Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
7 Months Ago
Fix a log message
7 Months Ago
Merge from main
7 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
7 Months Ago
merge from main
7 Months Ago
merge from indirect_instancing
7 Months Ago
rebase on /main
7 Months Ago
bbq workshop camera position
7 Months Ago
Fixed one more docks barrel
7 Months Ago
Merge from naval_update