reporust_rebootcancel

129,002 Commits over 4,140 Days - 1.30cph!

9 Months Ago
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9 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
9 Months Ago
Removed some unneeded code, debug spam.
9 Months Ago
merge from 2d-flickering-workaround
9 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
9 Months Ago
merge from wire_slack_fix
9 Months Ago
Reverted wire length 'fix' from 107563
9 Months Ago
mini crossbow viewmodel anims updated
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
9 Months Ago
When using SetPath, don't update the path if it didn't change
9 Months Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
9 Months Ago
merge ice_sculpture->Aux2
9 Months Ago
Added missing prevent buidling to catapult constructable prefab
9 Months Ago
Can't pull/push a mounted ballista
9 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
9 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
9 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
9 Months Ago
Fix client compile issues
9 Months Ago
fixed nre on client loading of sculpture
9 Months Ago
▋▇▉▊ ▆▍▆▄█▉▄▇ ██▄▆█▆▋▋▆▌ ▅▇▉ ▇▊▋ ▅▊▉▆▉▆▆▊▍▉█ ▍▄ ▄▍▆▇▌█▉▄▉█▄▉▌.▇▍▆▅▄▌▇▉. - ▍▋▄ ▌▋▅▅▇▆.▍▌▋▊▅▌▍▄.▋▌▄▋_▉▅▉▊▋▍▇█_▌▉▉▊█▅▆▅█▄▇ = █.▊▇ (▉▅▋▅▅▄ ▇▄▇▄▆) ▌█▉ █▅▍▆ ▋▌█▇▆▅▅▄▊▋▊▊▉▉▄▅▊▇▍▊▌ > ▇ ; ▅▌▅ ▉▇▊▋▋▋▆ - ▅▄▋▋▍▅▍▉ ▍▄█ ▊▇▊█▊▋▆ ▍▄▆▆█▇▋▉▅▋▌ ▉▆▌▍ █▉█ ▌▆▆███▋▋▍▉-█▉▄▊▌▉▌▊.▄▌▊▇▄▇▄▅▋▇▌▉▊ ▍▅▍▌▉▍▉▊ ▌▉▋ █▅▅▊▋▆▊▊▄▇█▊▌ ▉▅▍█▆▋ (▇▌█▍██▄▌▇ ▊▇▍▅▆▌▍▍▅▇██▋ ▅█ ▇▉█▅▆▇▍▅ ▇▅▆▌▄▆▊▆▊█▇▄▋▇)
9 Months Ago
merge ice_sculptures->Aux2
9 Months Ago
updated entity bounds
9 Months Ago
Implemented new catapult reload animation
9 Months Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
9 Months Ago
merge ice_sculptures->Aux2 + codegen
9 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
9 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
9 Months Ago
jungle skin prefabs setup progress
9 Months Ago
manifest
9 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
9 Months Ago
actual client compile fix
9 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
9 Months Ago
Merge: from main Tests: Booted editor - no errors
9 Months Ago
client compile fix
9 Months Ago
Catapult - added reload anim
9 Months Ago
Plushy crafting fix
9 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
9 Months Ago
Added small ramp so its easier to get in and out of the tower
9 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
9 Months Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
9 Months Ago
updated rig and anims for mini crossbow
9 Months Ago
jungle skin - models and gibs
9 Months Ago
Ballista bolt effects tweaks
9 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
9 Months Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
9 Months Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
9 Months Ago
merge from main
9 Months Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes