reporust_rebootcancel

121,951 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Rotated one barrier a little bit to match access lights.
10 Months Ago
Lighting progress. Related new mats.
10 Months Ago
Merge from main
10 Months Ago
Unsaved changes/backups
10 Months Ago
Merge from monument_scenes -> aux1
10 Months Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
10 Months Ago
Remove MonumentScene tag from swamp cabins scene
10 Months Ago
Remapped prefabs
10 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
10 Months Ago
Add "MonumentScene" tag to all real monuments
10 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
10 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
10 Months Ago
Slight cleanup of code
10 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
10 Months Ago
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10 Months Ago
Disable Master build config for Mac
10 Months Ago
merge from main -> monument_scenes
10 Months Ago
merge from timeline_tools
10 Months Ago
merge from boogie_board_force_fix
10 Months Ago
merge from seismicsensor_reset_fix
10 Months Ago
merge from car_door_destroy_fixes
10 Months Ago
merge from HorseTerrainHoles
10 Months Ago
merge from bike
10 Months Ago
merge from fix_compressed_tags_official -> main
10 Months Ago
Put commas between each compressed tag to fix all issues parsing them
10 Months Ago
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10 Months Ago
merge from main -> biome_visuals_2
10 Months Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
10 Months Ago
Merge main
10 Months Ago
merge from native_memory_stream -> main
10 Months Ago
Remove command used for testing
10 Months Ago
Merge from main -> native_memory_stream
10 Months Ago
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10 Months Ago
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10 Months Ago
Coastal rocks prefab tweaks
10 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
10 Months Ago
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10 Months Ago
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10 Months Ago
Setup Food Cache Colliders and LOD's
10 Months Ago
fix for 3p shaky legs when using grenade launcher
10 Months Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
10 Months Ago
Merge from hood_and_cuffs
10 Months Ago
Fix wolf class not being set to partial
10 Months Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
10 Months Ago
latest wolf run attack animation exported
10 Months Ago
Added Food Cache Folders, Textures and FBX
10 Months Ago
Added Boomerang blockout.
10 Months Ago
mrege from main
10 Months Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.