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127,691 Commits over 4,109 Days - 1.29cph!

11 Months Ago
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11 Months Ago
merge from empty_bind_fix
11 Months Ago
merge from world_model_scale_fix
11 Months Ago
merge from quit_mod_fix
11 Months Ago
Make new wolf DPS equivalent to the current one
11 Months Ago
merge from world_update_2
11 Months Ago
merge from main
11 Months Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
11 Months Ago
Save scene
11 Months Ago
Bandit town spawn radius edits
11 Months Ago
ScientistSpawnPoint prefab revert to 2m
11 Months Ago
Trainyard spawn radius edits
11 Months Ago
Airfield spawn radius edits
11 Months Ago
Launch site spawn radius edits
11 Months Ago
Compound spawn edit
11 Months Ago
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11 Months Ago
Train tunnel station NPC spawn edit
11 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
11 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
11 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
11 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
11 Months Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
11 Months Ago
Arctic base edits
11 Months Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
11 Months Ago
Fix NRE when an empty string is bound to an input
11 Months Ago
Merge main -> SpawnMargins
11 Months Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
11 Months Ago
Closed collision gaps at the back of the armoured passenger module
11 Months Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
11 Months Ago
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11 Months Ago
convar_directory_folders -> main
11 Months Ago
helicopter_keep_damaged_fx -> main
11 Months Ago
timed_explosive_fx_follow_orientation -> main
11 Months Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
11 Months Ago
Lightning cloud daytime fix.
11 Months Ago
Aurora & lightning iteration +optimization.
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Improved rain visuals immensely.
11 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
11 Months Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
11 Months Ago
world_update_2 -> Aux2
11 Months Ago
radtown_npc_drivethrough -> world_update_2
11 Months Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
11 Months Ago
world_update_2 -> Aux2
11 Months Ago
radtown_npc_drivethrough -> world_update_2
11 Months Ago
Fixed client compile errors
11 Months Ago
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