reporust_rebootcancel

129,604 Commits over 4,140 Days - 1.30cph!

5 Months Ago
merge from main -> cinematic_export_pipes
5 Months Ago
merge from copy_paste_clientside_fixes -> main
5 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
5 Months Ago
Print out "Pasted 5 entities" in F1 console
5 Months Ago
merge from main -> copy_paste_clientside_fixes
5 Months Ago
merge from softcore_update -> aux2
5 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
5 Months Ago
Fix another NRE from wounding in softcore
5 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Fixed corpse data request issues Cleanup
5 Months Ago
Add texture streaming support to indirect instanced rendering
5 Months Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Enabled condition on TCs, so their corpses can be picked up broken
5 Months Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Fixed corpses not being oriented properly when falling
5 Months Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
5 Months Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
5 Months Ago
▉▇█▄▇▉██▆▆▉▍▋ ▅▆▍▌▌▅
5 Months Ago
▍▄▋▌▌▊▍ ▍▅▌▌▅
5 Months Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
5 Months Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
5 Months Ago
Clean: simplify call Tests: none, trivial change
5 Months Ago
vertical_storage_test
5 Months Ago
wall shelf deployable for Mauro
5 Months Ago
Merge: from parallel_validatemove Tests: none
5 Months Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
5 Months Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
5 Months Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
5 Months Ago
▅▆▊▄▄ ▇▅█▉ ▄▆▄▅▍█_▅▍▅▋▆▆▆▇▍_▅▌▉▅▊▅▅▇_▊▄▅▉▌▊▍▄▋
5 Months Ago
▅▊▆▊▅▉ ▆█▆▇▋█▋▌▄ ▍▅ ▍▊▉▍ ▋▄▆▄▉▌▍▄▉ ▇▌ ▌▄██▅▆▊▍▆▌▄▄▉▆▄'█ ▆▊▇▌▋▊ ▅█▊▍ ▊▉▋▇▇▊▍▍▊▋█'▊ ▋▍ ▆▋▆▅▋ ▄▋▋██▊█▆▉ ▄▅▍▄ ▌▆▊▄▆▍█ ▇▄ ▉▉▇▍▊▌ █▉▄▇▍▊ ▉▅▌▄▆
5 Months Ago
Testing vertical storage, replacing shelves and dropbox for now
5 Months Ago
Set all corpses repair costs to match repair bench repairing costs
5 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
5 Months Ago
Smaller TC corpses
5 Months Ago
Players do not collide with deployable corpses anymore
5 Months Ago
Smaller workbench 3 corpse
5 Months Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
5 Months Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
5 Months Ago
Merge: from main Tests: none, no conflicts
5 Months Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers