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127,962 Commits over 4,109 Days - 1.30cph!

8 Months Ago
battering ram anim upodates
8 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
8 Months Ago
Fixed Single Reload Finish -> idle transfer
8 Months Ago
Fixed deploy -> idle time
8 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
8 Months Ago
merge from primitive
8 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
8 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
8 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
8 Months Ago
Merge from /indirect_instancing
8 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
8 Months Ago
converted f1 grenade to use specgloss
8 Months Ago
added ao map
8 Months Ago
Battering ram scoop damage renderer
8 Months Ago
Reduced blurring when using TAA
8 Months Ago
Merge from black_bg_fix
8 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
8 Months Ago
Merge from main
8 Months Ago
Added jungle ruins stone floor textures
8 Months Ago
Update protobuf codegen exe
8 Months Ago
Battering ram folder cleanup
8 Months Ago
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8 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
8 Months Ago
Implemented new battering ram animations Changed the damage logic
8 Months Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
8 Months Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
8 Months Ago
Phrases update
8 Months Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
8 Months Ago
Setup new scientist animation system
8 Months Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
8 Months Ago
merge from fix_battery_charge_left -> main
8 Months Ago
Add `set_battery_charge` admin command to manually modify battery charge
8 Months Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
8 Months Ago
Cherrypick latest skins
8 Months Ago
super basic in-editor marching cube setup to make experimenting a bit easier
8 Months Ago
Merge from qol_scope_zoom_toast -> main
8 Months Ago
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8 Months Ago
Updated knight armour 4k textures
8 Months Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
8 Months Ago
Fix scientist corpse prefab ID not being updated after folder move
8 Months Ago
replaced greybox volumes with the wip floor kit in ruins
8 Months Ago
merge from xmas2024
8 Months Ago
Codegen
8 Months Ago
Codegen
8 Months Ago
Merge from primitive
8 Months Ago
Merge from main
8 Months Ago
ice sculpture sound import settings
8 Months Ago
ice sculpture sounds
8 Months Ago
Fixed priority of block impact anims so they don't go via the idle state