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110,897 Commits over 3,897 Days - 1.19cph!

34 Days Ago
merge from main -> aux3
34 Days Ago
drawbridge lods and ladders
34 Days Ago
mitigate water Z-fighting with terrain at shore
34 Days Ago
merge from siege_weapons
34 Days Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
34 Days Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
34 Days Ago
Can't operate waterlogged ballista and catapult
34 Days Ago
catapult - spring position fix
34 Days Ago
ballista ammo textured
34 Days Ago
catapult - updated reload anim with chain bug fix
34 Days Ago
More clean up
34 Days Ago
Can't pull and reload a catapult at the same time
34 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
34 Days Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
34 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
34 Days Ago
viewmodel wooden shield viewable arm test anims
34 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
34 Days Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
34 Days Ago
Battering ram constructable switched to additive mode Added stage 4
34 Days Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
34 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
34 Days Ago
Fixed doubled up siege tower doors
34 Days Ago
Re-enabled sync position on battering ram door
34 Days Ago
Tweak battering ram prevent building volume
34 Days Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
34 Days Ago
Re-enabled front door colliders on siege tower
34 Days Ago
workcart_box_fix -> main
34 Days Ago
Prevented work cart box model from going invisible due to the LOD
34 Days Ago
Moved box into the other corner (looks better on the above ground carts)
34 Days Ago
Regenerate code
35 Days Ago
Fixing LOD3 and 4 materials for Catapult
35 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames
35 Days Ago
- ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊ - ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆ - ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊) - ▅▇▄▉▇▍▌▅▇ ▌▉▄▆█▊▅▋██▇▅▌▅▍▅▍▉▄▍ ▍▋▇▇█▋▌▊▄ ▋▍▉▍▉▅, ▉▅▍▆▍▇▍▊ ▆▇▉▆▆▄██▇ ▋▅▇▅▆▋ ▌▋ ▋▉▊▊▉ ▋▅ ▇▍█▍▄ ▇▅ ▉▍▄ ▄▍▍█▊ (▊▊▇▊ ▋▋▅ ▄▆▇▄▉▅▌▇▄ ▊▉ ▇▍▆▊█▇▄▊▉ ▇▄▅▋▍▆▅▌) - ▍▆▍ ▄█▆▍▆▊▄ ▋▍▋ ▊▍██ ▉▉▇▄▆▄▊▄▅▋
35 Days Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
35 Days Ago
Clean up code
35 Days Ago
Add command to make admin invisible
35 Days Ago
updated viewmodel mini crossbow anims
35 Days Ago
Ensured towing visuals delete properly when the towing joint breaks
35 Days Ago
Extra delay timings
35 Days Ago
merge from siege_weapons
35 Days Ago
Fix catapult animator init mismatch between client/server
35 Days Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
35 Days Ago
Merge from ai_wolf_iteration
35 Days Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
35 Days Ago
Remove unecessary includes
35 Days Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
35 Days Ago
Decrease await delay when checking for recording finish
35 Days Ago
Catapult animation client/server sync
35 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
35 Days Ago
Enabled instancing on all materials.