110,897 Commits over 3,897 Days - 1.19cph!
drawbridge lods and ladders
mitigate water Z-fighting with terrain at shore
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating.
Commented out old code and got client UI interactions working again. Still needs sound setup
Can't operate waterlogged ballista and catapult
catapult - spring position fix
catapult - updated reload anim with chain bug fix
Can't pull and reload a catapult at the same time
Fixed catapult push interaction showing when looking at ammo, reload and fire points
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
Tweaked battering ram water logged point
Fixed "occupied" being shown when not looking at the occupied mount point
viewmodel wooden shield viewable arm test anims
Fixed siege weapon release interaction showing "Release the boat"
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision
- Siegetower was using drawbridge 1 as its network model?
Battering ram constructable switched to additive mode
Added stage 4
Added repel and hurt trigger inside the tower in case you manage to glitch in
Fixed battering ram front wheels disappearing
Fixed the effects rotating with the wheels
Fixed doubled up siege tower doors
Re-enabled sync position on battering ram door
Tweak battering ram prevent building volume
Siege tower:
- no longer spams sound errors
- tried to fix duplicate doors
Re-enabled front door colliders on siege tower
Prevented work cart box model from going invisible due to the LOD
Moved box into the other corner (looks better on the above ground carts)
Fixing LOD3 and 4 materials for Catapult
jungle skin prefabs setup progress - floor frames, wall frames
- ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊
- ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆
- ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊)
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Initial setup:
- Created filtering methods for:
- Recent x purchases
- Best sold item
- Best x sold items
- Best x revenue generating items
- x time period sales
- Peak sale hour
- Total sales
Add command to make admin invisible
updated viewmodel mini crossbow anims
Ensured towing visuals delete properly when the towing joint breaks
Fix catapult animator init mismatch between client/server
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago
Balancing will come later
Merge from ai_wolf_iteration
Catapult projectile throwing LOS checks
Prevent projectiles being fired through constructions and such
Added a server collider to the catapult arm
Tweaked projectiles radius
Remove unecessary includes
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding)
Fix wolves hovering slightly above ground
Decrease await delay when checking for recording finish
Catapult animation client/server sync
Ice shader update, smoother edge detection, parallax, and some frost on top
Enabled instancing on all materials.