reporust_rebootcancel

137,082 Commits over 4,352 Days - 1.31cph!

21 Days Ago
Added crappy path visualisation
21 Days Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
21 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
21 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
21 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
21 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
21 Days Ago
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21 Days Ago
fixed Ornate LNY horse mask missing world outline
21 Days Ago
ran manifest and localization
21 Days Ago
screen mesh and material setup, updating prefabs and item
21 Days Ago
io state added to video screen
21 Days Ago
dialog screen tweaks
21 Days Ago
add close dialog to ui video screen config
21 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
21 Days Ago
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21 Days Ago
Merge from exclude_fix
21 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
21 Days Ago
Potential fix for UpdateExcludeLayers related bugs
21 Days Ago
Various UI fixes and tweaks
21 Days Ago
Door closer first pass implementation
21 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
21 Days Ago
Data computer graph saving/loading
21 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
21 Days Ago
Item setup for locked loot container
21 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
21 Days Ago
merge from LNY26
21 Days Ago
Compile fix
21 Days Ago
merge from LNY26
21 Days Ago
added greybox clubs
21 Days Ago
Added execution logic and event nodes Can finally run some graph now
21 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
21 Days Ago
merge from main
21 Days Ago
Fixed the input bar
21 Days Ago
Fixed the UI, kinda
21 Days Ago
codegen localization
21 Days Ago
cinema screen code
21 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
21 Days Ago
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21 Days Ago
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21 Days Ago
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21 Days Ago
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21 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
21 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
21 Days Ago
merge from main
21 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
21 Days Ago
comps box removing temporary files
22 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
22 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
22 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
22 Days Ago
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