reporust_rebootcancel

139,342 Commits over 4,383 Days - 1.32cph!

21 Days Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
21 Days Ago
(potentially) Fix signage pooling issues.
21 Days Ago
Fix main menu manager start up error when running with main menu disabled.
21 Days Ago
Merge from main
21 Days Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
21 Days Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
21 Days Ago
Another partial fix for small hunting trophy
21 Days Ago
partial fix for point/spot light biasing inconsistency with BiRP
21 Days Ago
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21 Days Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
21 Days Ago
Add toast error for looting in safe zones
21 Days Ago
Fixed FlexVirtualScroll on disabled gameobjects
21 Days Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
21 Days Ago
repro
21 Days Ago
indirect_instancing.buffer_upload_mode NRE fix
21 Days Ago
merge from main
21 Days Ago
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21 Days Ago
m16a2 viewmodel prefab scale edit and anims
21 Days Ago
merged main -> rust_relay_server
21 Days Ago
pre merge (resolved packet sending issue)
21 Days Ago
kiosk b update
21 Days Ago
fixed check for is in lake
21 Days Ago
S2P both oil rigs
21 Days Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
21 Days Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
21 Days Ago
lots more charm attachment points
21 Days Ago
Loadout widgets show belt and wearables items
21 Days Ago
merge from reapply_136367
21 Days Ago
Kitchen Mod Set 1 update
21 Days Ago
merge from new_console-ui
21 Days Ago
merge from main
21 Days Ago
merge from iocounter_resetvalue
21 Days Ago
Auto clamp the counter reset value when typing in the input field
21 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
21 Days Ago
setting up m16a2 prefbabs
21 Days Ago
merge from iocounter_resetvalue
21 Days Ago
More IO counter code cleanup
21 Days Ago
Phrases, fixed conflict in PressButton.cs
21 Days Ago
Can now change the reset value of IO counters Cleaned up some old code
21 Days Ago
Various final fixes with console input and autocomplete fuckery
21 Days Ago
Added salvaged axe, bunny costume and new egg to the skin viewer
21 Days Ago
Updating female bunny costume prefab with burst cloth and correct mesh
21 Days Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
21 Days Ago
Reapply 136367
21 Days Ago
Fix top level padding
21 Days Ago
merge from Armored_ladder_hatch
21 Days Ago
Re-made armored ladder hatch icons
21 Days Ago
Ladder hatch crafting pass and techtree
21 Days Ago
Fix a bunch of borked server compiles
21 Days Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds