reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

25 Days Ago
Added contact shadow presets
25 Days Ago
Updated texture sizes for seagullflock textures
25 Days Ago
merge from main -> base_occlusion
25 Days Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
25 Days Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
25 Days Ago
Move upkeep value label 4px down after centering it
25 Days Ago
Merge from lighthouse_deep_sea
25 Days Ago
Fix mortar's snapping after a shot instead of playing the firing animation
25 Days Ago
merge from mortar_firing_fix
25 Days Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
25 Days Ago
merge from leading_boostui_fix
25 Days Ago
Revert my temp proc map changes
25 Days Ago
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25 Days Ago
Merge From Main
25 Days Ago
Merge from main
25 Days Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
25 Days Ago
Gamepad map zooming now centers around the crosshair
25 Days Ago
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25 Days Ago
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25 Days Ago
- Increase interpolation delay the further away the object is instead of trying to predict lod based delay via changes in packet timings - Let clients drop the extra delay if the setting is off on the server
25 Days Ago
dpad inventory behaviour improvements
25 Days Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
25 Days Ago
merge from parentedwires_fix
25 Days Ago
merge from main
25 Days Ago
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25 Days Ago
P90 Blockout
25 Days Ago
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25 Days Ago
merge from spine_fixes
25 Days Ago
Fix crawling head IK being croooked. Fix spine IK not rotating fully when using held items (HasHoldTypeAnimations vs HasHeldItemAnimations)
25 Days Ago
merge from main
25 Days Ago
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Merge from main
25 Days Ago
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25 Days Ago
adding war hammer blockout mesh
25 Days Ago
Small 3x3 randomised rooms added (still WIP)
25 Days Ago
Attempt at an experimental network LOD system - updates entities more or less often depending on how close they are to the player. Uses cell coordinates Doesnt affect players. Needs more work to stop affecting gameplay with animals etc. Initial experiments show a 75% decrease in entity position network traffic at high distances 50% reduction in entity position updates at medium distances
25 Days Ago
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25 Days Ago
Merge from render_pipeline_testing
25 Days Ago
Added support for lens distortion and added cinematic volume profiles
25 Days Ago
Experiment with moving the cargo plane movement to the clientside Circumvents 380 B/s per player when cargo plane is out
25 Days Ago
updated g3a3 blockout mesh with a rail system for mounting attachments
25 Days Ago
added katar blockout mesh
25 Days Ago
blur/bump taps lod out, reducing texture reads when not needed
25 Days Ago
seagull rig and anims exported
25 Days Ago
merge from prefab_hierarchy_flattening
25 Days Ago
Added missing AmbientLightLOD to NVG scientist lights
25 Days Ago
merge from pool_review2
25 Days Ago
Bumped the amount of gun firing effects we warm up