reporust_rebootcancel

141,672 Commits over 4,383 Days - 1.35cph!

20 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
20 Days Ago
Codegen command name
20 Days Ago
Scaled to match mortar tube.
20 Days Ago
Mortar ammo stuff.
20 Days Ago
Merge from workbench_upgrades
20 Days Ago
Order fix
20 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
20 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
20 Days Ago
merge from split_dump_command
20 Days Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
20 Days Ago
Merge from workbench_upgrades
20 Days Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
20 Days Ago
- item search bar setup - sell order creator setup
20 Days Ago
Rollback the rollback
20 Days Ago
Merge from main
20 Days Ago
Merge from cleanup
20 Days Ago
Convert some of the apartments furniture into entities
20 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
20 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
20 Days Ago
merge from mortar
20 Days Ago
Merge: from main
20 Days Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
20 Days Ago
Continued
20 Days Ago
merge from main
20 Days Ago
merge from fix_privaddfriend_vis
20 Days Ago
add vis priv fix to turrets as well
20 Days Ago
merge from main
20 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
20 Days Ago
20 Days Ago
salvaged axe refresh deploy anim updated
20 Days Ago
Move all the upgrade item mods to a dedicated folder.
20 Days Ago
Vital icons pass
20 Days Ago
- Virtual Icon setup - Renames - Spacers
20 Days Ago
Workbench.Upgrades pass
20 Days Ago
20 Days Ago
Bunch of small, misc cleanup
20 Days Ago
Merge from parent
20 Days Ago
exported updated crossbow bowless vm anims
20 Days Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
20 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
20 Days Ago
Merge: from main
20 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
20 Days Ago
same again
20 Days Ago
removed unnecessary files
20 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
20 Days Ago
efficency and surplus gibs
20 Days Ago
Clean: remove dead using statements Tests: none, trivial change
20 Days Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
20 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
20 Days Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests