reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

35 Days Ago
Manifest
35 Days Ago
Merge from main
35 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
35 Days Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
35 Days Ago
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35 Days Ago
blend between two atmopsheric haze factors over height
35 Days Ago
Merge from oxygen_qol_tweaks
35 Days Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
35 Days Ago
Fix exception from foliage tutorial change when entering play mode in the editor
35 Days Ago
Merge from ore_resource_optimisations
35 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
35 Days Ago
Merge from shields
35 Days Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
35 Days Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
35 Days Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
35 Days Ago
Fixed shields not parenting properly
35 Days Ago
Fixed being able to block while in debug cam
35 Days Ago
Merge from main
35 Days Ago
Merge from main
35 Days Ago
Merge from december24_art_fixes
35 Days Ago
Fixed incorrect biome being selected on new tutorial cliffs
35 Days Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
35 Days Ago
workcart_box -> main
35 Days Ago
Fixed other locos
35 Days Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
35 Days Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
35 Days Ago
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35 Days Ago
Merge from animator_csv
35 Days Ago
siege_weapons -> Aux2
35 Days Ago
Reverted sockets
35 Days Ago
Another work around to priv checks with Vehicle_Large collliders
35 Days Ago
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35 Days Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
35 Days Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
35 Days Ago
Prevent invalid hash error
35 Days Ago
Siege tower: - Remove unneeded checks on parenting volumes
35 Days Ago
Better trigger parent volumes
35 Days Ago
Dont allow pushing the siege tower if your parent entity is the tower
35 Days Ago
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35 Days Ago
drawbridge lods
35 Days Ago
Merge from main -> aux3
35 Days Ago
merge from analytics_voice_chat -> main
35 Days Ago
Add analytics for how long a player spends talking - include in client analytics
35 Days Ago
Phrases
35 Days Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
35 Days Ago
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35 Days Ago
Merge from peacekeeper_turret_hostile_warning_ui
35 Days Ago
Removed some unneeded code, debug spam.
35 Days Ago
merge from 2d-flickering-workaround
35 Days Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves