reporust_rebootcancel

119,249 Commits over 4,018 Days - 1.24cph!

2 Days Ago
Handle all of the bow arrow updates inside the animator instead
2 Days Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
2 Days Ago
trawler ship progress backup
2 Days Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
2 Days Ago
Merge from parent
2 Days Ago
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2 Days Ago
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2 Days Ago
Revert BowWeapon changes
2 Days Ago
Subtract 116998
2 Days Ago
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2 Days Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
2 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
2 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
3 Days Ago
Merge from env_volume_performance_testing
3 Days Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
3 Days Ago
Ziggurat lighting prefab WIP
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
phrases
3 Days Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
3 Days Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
3 Days Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
3 Days Ago
Merge from main
3 Days Ago
give sleeping player's BC setups a second to rest before pausing the simulation
3 Days Ago
merge from bc_sleeper_fix
3 Days Ago
re-tuned horse costume BC setup to be a bit let less noisy
3 Days Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
3 Days Ago
merge from main
3 Days Ago
Merge from jungle_update
3 Days Ago
Update abyss name and adobe description
3 Days Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
3 Days Ago
merge from main
3 Days Ago
Updated comfort sources on hazmat plushly and discord trophy
3 Days Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
3 Days Ago
Fixed terminals casting a light when not in use.
3 Days Ago
Fixed terminals casting a light when not in use.
3 Days Ago
Redid the large furnace lighting optimizations and flicker fix
3 Days Ago
Merge from vines
3 Days Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
3 Days Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
3 Days Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
3 Days Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
3 Days Ago
Merge from softcore_update
3 Days Ago
Added ingame changelog to the softcore game mode
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Disable female version of wood armour jacket temporarily
3 Days Ago
min/max meshes for wood armor jacket added to prefab