reporust_rebootcancel

97,445 Commits over 3,653 Days - 1.11cph!

3 Days Ago
Layout fixes
3 Days Ago
Hide the bullet in the magazine if the player has one bullet loaded
3 Days Ago
Final tweaks
3 Days Ago
Conversation screen styling updates
3 Days Ago
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
3 Days Ago
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3 Days Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
3 Days Ago
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3 Days Ago
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3 Days Ago
Merged doorcontroller_mergefix into main
3 Days Ago
Fixed NRE when clearing wire connections
3 Days Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
3 Days Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
3 Days Ago
Allow random move point usage as fallback
3 Days Ago
Support old uncompressed tags alongside newer compressed tags
3 Days Ago
player update. exported/set up 3p hmlmg weapon anim set
3 Days Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
3 Days Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
3 Days Ago
Patched issue where heli could go and orbit a random zone far away for no reason
3 Days Ago
April 18th - Skins and scene changes
3 Days Ago
Pooling
3 Days Ago
Tesla Coils and Igniters no longer take damage when picked up
3 Days Ago
Merged doorcontroller_mergefix into main
3 Days Ago
Merge from favorites_fixes
3 Days Ago
Re-applied stone and wood gates changes
3 Days Ago
compile fix
3 Days Ago
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
3 Days Ago
Fix storage adapters not able to be picked up when holding hammer
3 Days Ago
Way less liberal with the no go zone nearest edge calculation
3 Days Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
3 Days Ago
merge from patrol_heli_floor_clip
3 Days Ago
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3 Days Ago
merge from RF_craftingcosts
3 Days Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
3 Days Ago
Increase RF frequency range from 4 to 6 digits
3 Days Ago
Swapped heli death detection to an overlap sphere centered on its transform
3 Days Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
3 Days Ago
Merge monument crash
3 Days Ago
Merge main
3 Days Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
3 Days Ago
Fixed animator hasAmmo param not getting populated
4 Days Ago
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
4 Days Ago
Merge from gate_serialisation_fix
4 Days Ago
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
4 Days Ago
Compile fix
4 Days Ago
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4 Days Ago
player update. edited 3p ak47 anims
4 Days Ago
Forgot to remove a codelock in the fence gate prefab...