reporust_rebootcancel

130,572 Commits over 4,140 Days - 1.31cph!

4 Days Ago
merge from main
4 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
4 Days Ago
Merge: from main
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
Fixed string lights with no wire slack looking terrible
4 Days Ago
merge from stringpool_warnings_investigation
4 Days Ago
More farm barge set dressing
4 Days Ago
Apply the stringpool fix to ~20 more entities
4 Days Ago
merge from main
4 Days Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
Fixed deep sea spawning erroring on other scenes
4 Days Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
4 Days Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
4 Days Ago
merge fix_static_respawn_areas to main
4 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
5 Days Ago
Removed sound player on chandelier guide
5 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
5 Days Ago
merge from main
5 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
5 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
5 Days Ago
candeller crafting pass
5 Days Ago
Added a collider on the game trace layer to spotlights
5 Days Ago
Chandelier world model fixes
5 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
5 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
5 Days Ago
wall cabinet not in water check
5 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
5 Days Ago
rhib crane wip textures
5 Days Ago
Updated leather beanbag chair pickup, no longer fabric
5 Days Ago
beanbag crafting pass beanbag volume updates
5 Days Ago
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5 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
5 Days Ago
merge from main
5 Days Ago
Merge from parent
5 Days Ago
More/Backup
5 Days Ago
update deep_sea/portals
5 Days Ago
merge from naval_update -> deep_sea
5 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
5 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
5 Days Ago
Backup
5 Days Ago
merge from ui_mipmap_fixes
5 Days Ago
Tagged more item icons to use the UI mipmap group
5 Days Ago
Null check just in case
5 Days Ago
Fixed mannequin losing its skins
5 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
5 Days Ago
LR and AK can be heard from 500 meters away
5 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
5 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
5 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls