reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

10 Months Ago
Bugfix: don't clear modulators when not pooling, fixes zipline NRE This was caused by my previous fix Tests: rode the zipline twice on Craggy, then noclipped away from the island, and rode the zipline again - no NREs
10 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
10 Months Ago
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10 Months Ago
merge from world_update_2
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
10 Months Ago
More merge fixes, including updating the animator. RPS now fully functional
10 Months Ago
Reapply gesture code changes and fixed up gesture picker in the menu
10 Months Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
10 Months Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
10 Months Ago
Merge from main
10 Months Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
10 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
10 Months Ago
world_update_2 -> main
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
10 Months Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
10 Months Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
10 Months Ago
Set frontier hatchet to unlock via frontier hazmat
10 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
10 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
10 Months Ago
fixed food spawns at radtown dpv crafting/techtree
10 Months Ago
merge from main
10 Months Ago
world_update_2 -> main
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Backpack contents NRE fix
10 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
10 Months Ago
world_update_2 -> main
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
world_update_2 -> radioactive_water
10 Months Ago
Dont override onItemAddedRemoved delegate
10 Months Ago
merge from main
10 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
10 Months Ago
updated radtown name, updated radtown loot
10 Months Ago
Added river rocks Brought back small arctic rocks
10 Months Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
10 Months Ago
merge from main
10 Months Ago
merge from ocean-override-curves
10 Months Ago
merge from world_update_2
10 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
10 Months Ago
non-linear flow scaling, with further tuning
10 Months Ago
add separate transition curves for different ocean override parameter groups
10 Months Ago
merge from item_pooling
10 Months Ago
merge from world_update_2
10 Months Ago
Merge from underwaterlights (max depth darkness toned down)