128,760 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
                
                
                
                
             
         
        
            
            
            
                
                Crosshair disables its canvas when hidden
                
                
                
                
             
         
        
        
            
            
            
                
                Now disable their canvas when invisible:
Rock paper scissors
Camera overlay
Scope overlay
Fixed blackout overlays not turning off completely
                
                
                
                
             
         
        
        
            
            
            
                
                main -> unskinned_windmill
                
                
                
                
             
         
        
            
            
            
                
                scientist_boat_fixes -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Up scientist boat count from 12 to 36 
(might scale with server pop in the future)
                
                
                
                
             
         
        
            
            
            
                
                Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
                
                
                
                
             
         
        
        
            
            
            
                
                Now disable their canvas when invisible:
- Reticle
- Player names
- Demo recorder saved
- Vital notices
Removed canvases on farmable animal, sleeping bag name, io entity
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_workshop_dof -> main
                
                
                
                
             
         
        
            
            
            
                
                cherry pick: fix workshop DepthOfField inconsistencies
                
                
                
                
             
         
        
            
            
            
                
                DepthOfField workshop fix
                
                
                
                
             
         
        
            
            
            
                
                Fix crash when changing mesh quality levels near a ghost ship
                
                
                
                
             
         
        
            
            
            
                
                Removed canvas on health vital, use a canvas group instead
                
                
                
                
             
         
        
        
            
            
            
                
                Casino bugfixes 
Interior bounce lights will again be always on 
Tweaked padding pool area to make it possible to access and leave the padding pool easier 
Static discoball prefab 
Progress on the static pool / not fully functional yet
Added bar shopkeeper
                
                
                
                
             
         
        
            
            
            
                
                Loading screen and developer tools (console) toggle their canvases
Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - updated sling in world model
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
- Net graph
- UI background
- Demo playback UI
- Tutorial help popups
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_workshop_bodypart_clipping -> main
                
                
                
                
             
         
        
            
            
            
                
                - Added anims and controller for boat building station
- swapped out static for rigged mesh in .deployed
- deleted blockout mesh
                
                
                
                
             
         
        
            
            
            
                
                Workshop fix censored player model parts causing clipping
                
                
                
                
             
         
        
            
            
            
                
                Allow diving tank to be refilled and repair bench
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_engine_fuel
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_physics_pass
- generally made boats much faster but retained control on acceleration so they don't go crazy
                
                
                
                
             
         
        
            
            
            
                
                buffed boat propulsion
sails 2000 -> 2500
engine 5000 -> 
10000 (4x sails)
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fog_drawdistance_fix
                
                
                
                
             
         
        
            
            
            
                
                fix apparent fog density being affected by draw distance
                
                
                
                
             
         
        
            
            
            
                
                Fixed IO texts not being set as dynamic
Also toggle the canvas when invisible
                
                
                
                
             
         
        
            
            
            
                
                added wallpaperbase.sav craggy file to make wallpapering easier
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge: from main
Didn't refresh and missed the desired fixes
                
                
                
                
             
         
        
        
            
            
            
                
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                increased max acceleration
                
                
                
                
             
         
        
        
            
            
            
                
                removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
                
                
                
                
             
         
        
            
            
            
                
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                Community UI canvases are toggled off when they're empty
                
                
                
                
             
         
        
            
            
            
                
                height based tropical shore
                
                
                
                
             
         
        
            
            
            
                
                better control over max acceleration of the playerboats, needs tuning still