reporust_rebootcancel

123,419 Commits over 4,171 Days - 1.23cph!

2 Years Ago
Enabled repairing the HAB armour (with hammer)
2 Years Ago
added 1st pass handle anims for parachute, updated animator
2 Years Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
2 Years Ago
Removing unused using from SeekingServerProjectile
2 Years Ago
network++
2 Years Ago
merge from HAB_armor
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
2 Years Ago
2 Years Ago
Merge from main
2 Years Ago
LOD distance tweak on briefcase
2 Years Ago
Kayak escape mission
2 Years Ago
Kayak + paddle crafting
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Rocket storage now includes flares
2 Years Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
2 Years Ago
Merge Main -> AttackHeliFlares
2 Years Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
2 Years Ago
A bit more nuance to the ground control system for helis
2 Years Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
2 Years Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
2 Years Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
2 Years Ago
Fixed being able to ground-control attack heli while engine is off
2 Years Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
2 Years Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
2 Years Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
2 Years Ago
More fixes
2 Years Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
2 Years Ago
Fix broken conversation
2 Years Ago
Changed auto-hover command to shift-M3
2 Years Ago
Merge from parachute
2 Years Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
2 Years Ago
Resaved locker lootpanel to fix two missing panels
2 Years Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
2 Years Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
2 Years Ago
Keep the backpack inventory slot always visible
2 Years Ago
Option to have hitting HAB armour with hammer repair the main HAB. But it's a bit confusing with the armour health bar showing, so branching this.
2 Years Ago
Possible compile fix
2 Years Ago
Realised HAB collision issues are a bit different than I thought. Fixed layers etc.
2 Years Ago
Merge from main
2 Years Ago
Final fixes
2 Years Ago
Converted HAB armour to use all convex colliders, so that satchel charges/C4 will stick
2 Years Ago
HAB armour icon mip maps
2 Years Ago
Fixes
2 Years Ago
Added icon for HAB armour item
2 Years Ago
Merge Main -> HAB Armor
2 Years Ago
Converted StandingWeaponRack to use all convex colliders
2 Years Ago
Fixed weapon rack collider being on Default instead of Deployed layer
2 Years Ago
Final prefab & related files