reporust_rebootcancel

123,737 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
2 Years Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
2 Years Ago
filled codelock backfaces
2 Years Ago
Merge from parachute
2 Years Ago
More entering network range checks
2 Years Ago
Potential ClientOnPlayerMounted NRE fix
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from unwidening
2 Years Ago
Size, collision, sockets, deploy updates
2 Years Ago
Update placement collider and cell counts to match new art
2 Years Ago
updated large wide weapon rack to fit on a 1x1
2 Years Ago
Fixed light passthrough labels
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from main
2 Years Ago
network++
2 Years Ago
merge from parachute
2 Years Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
2 Years Ago
Converted T3 Workbench to all convex colliders.
2 Years Ago
Made some very temp placeholder changes to the unpacked parachute model
2 Years Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
2 Years Ago
Converted T2 Workbench to all convex colliders. Metal components now also correctly respond as metal.
2 Years Ago
Converted T1 Workbench to all convex colliders.
2 Years Ago
Converted Table to all convex colliders. The two metal legs also now correctly respond as metal.
2 Years Ago
Converted Sofa to all convex colliders.
2 Years Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
2 Years Ago
Converted Shelves to all convex colliders.
2 Years Ago
Fixed extra collider on deployable chair
2 Years Ago
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
2 Years Ago
Converted locker to all convex colliders.
2 Years Ago
Converted Furnace to all convex colliders.
2 Years Ago
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
2 Years Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
2 Years Ago
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.
2 Years Ago
Update the players wear container capacity if loading a save from an earlier version
2 Years Ago
Merge from airpatch_media
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute
2 Years Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
2 Years Ago
Converted campfire to all convex colliders.
2 Years Ago
Fixed debug.spawnparachutetester not working after slot change
2 Years Ago
Merge ConvexDeployables -> Main
2 Years Ago
Fixed BBQ collision always acting like the lid is open (very old bug)
2 Years Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
2 Years Ago
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2 Years Ago
Converted BBQ to all convex colliders.
2 Years Ago
Mearge from parachute/wear_slot
2 Years Ago
Fixed RMB firing attack heli rockets when not in gunner view
2 Years Ago
updated textures to fix a small issue
2 Years Ago
Clear ammo types
2 Years Ago
Small fixes. LightEX checkpoint.